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Autori principali: Li, Runfeng, Okunev, Mikhail, Guo, Zixuan, Duong, Anh Ha, Richardt, Christian, O'Toole, Matthew, Tompkin, James
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2505.05356
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author Li, Runfeng
Okunev, Mikhail
Guo, Zixuan
Duong, Anh Ha
Richardt, Christian
O'Toole, Matthew
Tompkin, James
author_facet Li, Runfeng
Okunev, Mikhail
Guo, Zixuan
Duong, Anh Ha
Richardt, Christian
O'Toole, Matthew
Tompkin, James
contents We present a method to reconstruct dynamic scenes from monocular continuous-wave time-of-flight (C-ToF) cameras using raw sensor samples that achieves similar or better accuracy than neural volumetric approaches and is 100x faster. Quickly achieving high-fidelity dynamic 3D reconstruction from a single viewpoint is a significant challenge in computer vision. In C-ToF radiance field reconstruction, the property of interest-depth-is not directly measured, causing an additional challenge. This problem has a large and underappreciated impact upon the optimization when using a fast primitive-based scene representation like 3D Gaussian splatting, which is commonly used with multi-view data to produce satisfactory results and is brittle in its optimization otherwise. We incorporate two heuristics into the optimization to improve the accuracy of scene geometry represented by Gaussians. Experimental results show that our approach produces accurate reconstructions under constrained C-ToF sensing conditions, including for fast motions like swinging baseball bats. https://visual.cs.brown.edu/gftorf
format Preprint
id arxiv_https___arxiv_org_abs_2505_05356
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields
Li, Runfeng
Okunev, Mikhail
Guo, Zixuan
Duong, Anh Ha
Richardt, Christian
O'Toole, Matthew
Tompkin, James
Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
We present a method to reconstruct dynamic scenes from monocular continuous-wave time-of-flight (C-ToF) cameras using raw sensor samples that achieves similar or better accuracy than neural volumetric approaches and is 100x faster. Quickly achieving high-fidelity dynamic 3D reconstruction from a single viewpoint is a significant challenge in computer vision. In C-ToF radiance field reconstruction, the property of interest-depth-is not directly measured, causing an additional challenge. This problem has a large and underappreciated impact upon the optimization when using a fast primitive-based scene representation like 3D Gaussian splatting, which is commonly used with multi-view data to produce satisfactory results and is brittle in its optimization otherwise. We incorporate two heuristics into the optimization to improve the accuracy of scene geometry represented by Gaussians. Experimental results show that our approach produces accurate reconstructions under constrained C-ToF sensing conditions, including for fast motions like swinging baseball bats. https://visual.cs.brown.edu/gftorf
title Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields
topic Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.05356