Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions

Fuente: arXiv
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Autori principali: Chen, Hongyi, Yao, Yunchao, Ye, Yufei, Xu, Zhixuan, Bharadhwaj, Homanga, Wang, Jiashun, Tulsiani, Shubham, Erickson, Zackory, Ichnowski, Jeffrey
Natura: Preprint
Pubblicazione: 2025
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author Chen, Hongyi
Yao, Yunchao
Ye, Yufei
Xu, Zhixuan
Bharadhwaj, Homanga
Wang, Jiashun
Tulsiani, Shubham
Erickson, Zackory
Ichnowski, Jeffrey
author_facet Chen, Hongyi
Yao, Yunchao
Ye, Yufei
Xu, Zhixuan
Bharadhwaj, Homanga
Wang, Jiashun
Tulsiani, Shubham
Erickson, Zackory
Ichnowski, Jeffrey
contents Functional grasp is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively. However, most prior work either focuses on power grasping, which simply involves holding an object still, or relies on costly teleoperated robot demonstrations to teach robots how to grasp each object functionally. Instead, we propose extracting human grasp information from web images since they depict natural and functional object interactions, thereby bypassing the need for curated demonstrations. We reconstruct human hand-object interaction (HOI) 3D meshes from RGB images, retarget the human hand to multi-finger robot hands, and align the noisy object mesh with its accurate 3D shape. We show that these relatively low-quality HOI data from inexpensive web sources can effectively train a functional grasping model. To further expand the grasp dataset for seen and unseen objects, we use the initially-trained grasping policy with web data in the IsaacGym simulator to generate physically feasible grasps while preserving functionality. We train the grasping model on 10 object categories and evaluate it on 9 unseen objects, including challenging items such as syringes, pens, spray bottles, and tongs, which are underrepresented in existing datasets. The model trained on the web HOI dataset, achieving a 75.8% success rate on seen objects and 61.8% across all objects in simulation, with a 6.7% improvement in success rate and a 1.8x increase in functionality ratings over baselines. Simulator-augmented data further boosts performance from 61.8% to 83.4%. The sim-to-real transfer to the LEAP Hand achieves a 85% success rate. Project website is at: https://web2grasp.github.io/.
format Preprint
id arxiv_https___arxiv_org_abs_2505_05517
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions
Chen, Hongyi
Yao, Yunchao
Ye, Yufei
Xu, Zhixuan
Bharadhwaj, Homanga
Wang, Jiashun
Tulsiani, Shubham
Erickson, Zackory
Ichnowski, Jeffrey
Computer Vision and Pattern Recognition
Machine Learning
Robotics
Functional grasp is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively. However, most prior work either focuses on power grasping, which simply involves holding an object still, or relies on costly teleoperated robot demonstrations to teach robots how to grasp each object functionally. Instead, we propose extracting human grasp information from web images since they depict natural and functional object interactions, thereby bypassing the need for curated demonstrations. We reconstruct human hand-object interaction (HOI) 3D meshes from RGB images, retarget the human hand to multi-finger robot hands, and align the noisy object mesh with its accurate 3D shape. We show that these relatively low-quality HOI data from inexpensive web sources can effectively train a functional grasping model. To further expand the grasp dataset for seen and unseen objects, we use the initially-trained grasping policy with web data in the IsaacGym simulator to generate physically feasible grasps while preserving functionality. We train the grasping model on 10 object categories and evaluate it on 9 unseen objects, including challenging items such as syringes, pens, spray bottles, and tongs, which are underrepresented in existing datasets. The model trained on the web HOI dataset, achieving a 75.8% success rate on seen objects and 61.8% across all objects in simulation, with a 6.7% improvement in success rate and a 1.8x increase in functionality ratings over baselines. Simulator-augmented data further boosts performance from 61.8% to 83.4%. The sim-to-real transfer to the LEAP Hand achieves a 85% success rate. Project website is at: https://web2grasp.github.io/.
title Web2Grasp: Learning Functional Grasps from Web Images of Hand-Object Interactions
topic Computer Vision and Pattern Recognition
Machine Learning
Robotics
url https://arxiv.org/abs/2505.05517