TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling

Fuente: arXiv
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Autori principali: Li, Gengyan, Gotardo, Paulo, Bolkart, Timo, Garbin, Stephan, Sarkar, Kripasindhu, Meka, Abhimitra, Lattas, Alexandros, Beeler, Thabo
Natura: Preprint
Pubblicazione: 2025
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author Li, Gengyan
Gotardo, Paulo
Bolkart, Timo
Garbin, Stephan
Sarkar, Kripasindhu
Meka, Abhimitra
Lattas, Alexandros
Beeler, Thabo
author_facet Li, Gengyan
Gotardo, Paulo
Bolkart, Timo
Garbin, Stephan
Sarkar, Kripasindhu
Meka, Abhimitra
Lattas, Alexandros
Beeler, Thabo
contents Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressive photorealism. Today, such photoreal avatars are seen as a key component in emerging applications in telepresence, extended reality, and entertainment. Building a photoreal avatar requires estimating the complex non-rigid motion of different facial components as seen in input video images; due to inaccurate motion estimation, animatable models typically present a loss of fidelity and detail when compared to their non-animatable counterparts, built from an individual facial expression. Also, recent state-of-the-art models are often affected by memory limitations that reduce the number of 3D Gaussians used for modeling, leading to lower detail and quality. To address these problems, we present a new high-detail 3D head avatar model that improves upon the state of the art, largely increasing the number of 3D Gaussians and modeling quality for rendering at 4K resolution. Our high-quality model is reconstructed from multiview input video and builds on top of a mesh-based 3D morphable model, which provides a coarse deformation layer for the head. Photoreal appearance is modelled by 3D Gaussians embedded within the continuous UVD tangent space of this mesh, allowing for more effective densification where most needed. Additionally, these Gaussians are warped by a novel UVD deformation field to capture subtle, localized motion. Our key contribution is the novel deformable Gaussian encoding and overall fitting procedure that allows our head model to preserve appearance detail, while capturing facial motion and other transient high-frequency features such as skin wrinkling.
format Preprint
id arxiv_https___arxiv_org_abs_2505_05672
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling
Li, Gengyan
Gotardo, Paulo
Bolkart, Timo
Garbin, Stephan
Sarkar, Kripasindhu
Meka, Abhimitra
Lattas, Alexandros
Beeler, Thabo
Computer Vision and Pattern Recognition
I.3.7; I.3.5
Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressive photorealism. Today, such photoreal avatars are seen as a key component in emerging applications in telepresence, extended reality, and entertainment. Building a photoreal avatar requires estimating the complex non-rigid motion of different facial components as seen in input video images; due to inaccurate motion estimation, animatable models typically present a loss of fidelity and detail when compared to their non-animatable counterparts, built from an individual facial expression. Also, recent state-of-the-art models are often affected by memory limitations that reduce the number of 3D Gaussians used for modeling, leading to lower detail and quality. To address these problems, we present a new high-detail 3D head avatar model that improves upon the state of the art, largely increasing the number of 3D Gaussians and modeling quality for rendering at 4K resolution. Our high-quality model is reconstructed from multiview input video and builds on top of a mesh-based 3D morphable model, which provides a coarse deformation layer for the head. Photoreal appearance is modelled by 3D Gaussians embedded within the continuous UVD tangent space of this mesh, allowing for more effective densification where most needed. Additionally, these Gaussians are warped by a novel UVD deformation field to capture subtle, localized motion. Our key contribution is the novel deformable Gaussian encoding and overall fitting procedure that allows our head model to preserve appearance detail, while capturing facial motion and other transient high-frequency features such as skin wrinkling.
title TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling
topic Computer Vision and Pattern Recognition
I.3.7; I.3.5
url https://arxiv.org/abs/2505.05672