Distance Preservation Games

Fuente: arXiv
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Main Authors: Aziz, Haris, Chan, Hau, Lederer, Patrick, Narang, Shivika, Walsh, Toby
Format: Preprint
Published: 2025
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author Aziz, Haris
Chan, Hau
Lederer, Patrick
Narang, Shivika
Walsh, Toby
author_facet Aziz, Haris
Chan, Hau
Lederer, Patrick
Narang, Shivika
Walsh, Toby
contents We introduce and analyze distance preservation games (DPGs). In DPGs, agents express ideal distances to other agents and need to choose locations in the unit interval while preserving their ideal distances as closely as possible. We analyze the existence and computation of location profiles that are jump stable (i.e., no agent can benefit by moving to another location) or welfare optimal for DPGs, respectively. Specifically, we prove that there are DPGs without jump stable location profiles and identify important cases where such outcomes always exist and can be computed efficiently. Similarly, we show that finding welfare optimal location profiles is NP-complete and present approximation algorithms for finding solutions with social welfare close to optimal. Finally, we prove that DPGs have a price of anarchy of at most $2$.
format Preprint
id arxiv_https___arxiv_org_abs_2505_05765
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Distance Preservation Games
Aziz, Haris
Chan, Hau
Lederer, Patrick
Narang, Shivika
Walsh, Toby
Computer Science and Game Theory
We introduce and analyze distance preservation games (DPGs). In DPGs, agents express ideal distances to other agents and need to choose locations in the unit interval while preserving their ideal distances as closely as possible. We analyze the existence and computation of location profiles that are jump stable (i.e., no agent can benefit by moving to another location) or welfare optimal for DPGs, respectively. Specifically, we prove that there are DPGs without jump stable location profiles and identify important cases where such outcomes always exist and can be computed efficiently. Similarly, we show that finding welfare optimal location profiles is NP-complete and present approximation algorithms for finding solutions with social welfare close to optimal. Finally, we prove that DPGs have a price of anarchy of at most $2$.
title Distance Preservation Games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2505.05765