DaringFed: A Dynamic Bayesian Persuasion Pricing for Online Federated Learning under Two-sided Incomplete Information

Fuente: arXiv
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Autores principales: Xin, Yun, Lu, Jianfeng, Cao, Shuqin, Li, Gang, Wang, Haozhao, Wen, Guanghui
Formato: Preprint
Publicado: 2025
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author Xin, Yun
Lu, Jianfeng
Cao, Shuqin
Li, Gang
Wang, Haozhao
Wen, Guanghui
author_facet Xin, Yun
Lu, Jianfeng
Cao, Shuqin
Li, Gang
Wang, Haozhao
Wen, Guanghui
contents Online Federated Learning (OFL) is a real-time learning paradigm that sequentially executes parameter aggregation immediately for each random arriving client. To motivate clients to participate in OFL, it is crucial to offer appropriate incentives to offset the training resource consumption. However, the design of incentive mechanisms in OFL is constrained by the dynamic variability of Two-sided Incomplete Information (TII) concerning resources, where the server is unaware of the clients' dynamically changing computational resources, while clients lack knowledge of the real-time communication resources allocated by the server. To incentivize clients to participate in training by offering dynamic rewards to each arriving client, we design a novel Dynamic Bayesian persuasion pricing for online Federated learning (DaringFed) under TII. Specifically, we begin by formulating the interaction between the server and clients as a dynamic signaling and pricing allocation problem within a Bayesian persuasion game, and then demonstrate the existence of a unique Bayesian persuasion Nash equilibrium. By deriving the optimal design of DaringFed under one-sided incomplete information, we further analyze the approximate optimal design of DaringFed with a specific bound under TII. Finally, extensive evaluation conducted on real datasets demonstrate that DaringFed optimizes accuracy and converges speed by 16.99%, while experiments with synthetic datasets validate the convergence of estimate unknown values and the effectiveness of DaringFed in improving the server's utility by up to 12.6%.
format Preprint
id arxiv_https___arxiv_org_abs_2505_05842
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DaringFed: A Dynamic Bayesian Persuasion Pricing for Online Federated Learning under Two-sided Incomplete Information
Xin, Yun
Lu, Jianfeng
Cao, Shuqin
Li, Gang
Wang, Haozhao
Wen, Guanghui
Computer Science and Game Theory
Machine Learning
Online Federated Learning (OFL) is a real-time learning paradigm that sequentially executes parameter aggregation immediately for each random arriving client. To motivate clients to participate in OFL, it is crucial to offer appropriate incentives to offset the training resource consumption. However, the design of incentive mechanisms in OFL is constrained by the dynamic variability of Two-sided Incomplete Information (TII) concerning resources, where the server is unaware of the clients' dynamically changing computational resources, while clients lack knowledge of the real-time communication resources allocated by the server. To incentivize clients to participate in training by offering dynamic rewards to each arriving client, we design a novel Dynamic Bayesian persuasion pricing for online Federated learning (DaringFed) under TII. Specifically, we begin by formulating the interaction between the server and clients as a dynamic signaling and pricing allocation problem within a Bayesian persuasion game, and then demonstrate the existence of a unique Bayesian persuasion Nash equilibrium. By deriving the optimal design of DaringFed under one-sided incomplete information, we further analyze the approximate optimal design of DaringFed with a specific bound under TII. Finally, extensive evaluation conducted on real datasets demonstrate that DaringFed optimizes accuracy and converges speed by 16.99%, while experiments with synthetic datasets validate the convergence of estimate unknown values and the effectiveness of DaringFed in improving the server's utility by up to 12.6%.
title DaringFed: A Dynamic Bayesian Persuasion Pricing for Online Federated Learning under Two-sided Incomplete Information
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2505.05842