Context Informed Incremental Learning Improves Myoelectric Control Performance in Virtual Reality Object Manipulation Tasks

Fuente: arXiv
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Main Authors: Gagné, Gabriel, Azad, Anisha, Labbé, Thomas, Campbell, Evan, Isabel, Xavier, Scheme, Erik, Côté-Allard, Ulysse, Gosselin, Benoit
Format: Preprint
Published: 2025
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author Gagné, Gabriel
Azad, Anisha
Labbé, Thomas
Campbell, Evan
Isabel, Xavier
Scheme, Erik
Côté-Allard, Ulysse
Gosselin, Benoit
author_facet Gagné, Gabriel
Azad, Anisha
Labbé, Thomas
Campbell, Evan
Isabel, Xavier
Scheme, Erik
Côté-Allard, Ulysse
Gosselin, Benoit
contents Electromyography (EMG)-based gesture recognition is a promising approach for designing intuitive human-computer interfaces. However, while these systems typically perform well in controlled laboratory settings, their usability in real-world applications is compromised by declining performance during real-time control. This decline is largely due to goal-directed behaviors that are not captured in static, offline scenarios. To address this issue, we use \textit{Context Informed Incremental Learning} (CIIL) - marking its first deployment in an object-manipulation scenario - to continuously adapt the classifier using contextual cues. Nine participants without upper limb differences completed a functional task in a virtual reality (VR) environment involving transporting objects with life-like grips. We compared two scenarios: one where the classifier was adapted in real-time using contextual information, and the other using a traditional open-loop approach without adaptation. The CIIL-based approach not only enhanced task success rates and efficiency, but also reduced the perceived workload by 7.1 %, despite causing a 5.8 % reduction in offline classification accuracy. This study highlights the potential of real-time contextualized adaptation to enhance user experience and usability of EMG-based systems for practical, goal-oriented applications, crucial elements towards their long-term adoption. The source code for this study is available at: https://github.com/BiomedicalITS/ciil-emg-vr.
format Preprint
id arxiv_https___arxiv_org_abs_2505_06064
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Context Informed Incremental Learning Improves Myoelectric Control Performance in Virtual Reality Object Manipulation Tasks
Gagné, Gabriel
Azad, Anisha
Labbé, Thomas
Campbell, Evan
Isabel, Xavier
Scheme, Erik
Côté-Allard, Ulysse
Gosselin, Benoit
Human-Computer Interaction
Electromyography (EMG)-based gesture recognition is a promising approach for designing intuitive human-computer interfaces. However, while these systems typically perform well in controlled laboratory settings, their usability in real-world applications is compromised by declining performance during real-time control. This decline is largely due to goal-directed behaviors that are not captured in static, offline scenarios. To address this issue, we use \textit{Context Informed Incremental Learning} (CIIL) - marking its first deployment in an object-manipulation scenario - to continuously adapt the classifier using contextual cues. Nine participants without upper limb differences completed a functional task in a virtual reality (VR) environment involving transporting objects with life-like grips. We compared two scenarios: one where the classifier was adapted in real-time using contextual information, and the other using a traditional open-loop approach without adaptation. The CIIL-based approach not only enhanced task success rates and efficiency, but also reduced the perceived workload by 7.1 %, despite causing a 5.8 % reduction in offline classification accuracy. This study highlights the potential of real-time contextualized adaptation to enhance user experience and usability of EMG-based systems for practical, goal-oriented applications, crucial elements towards their long-term adoption. The source code for this study is available at: https://github.com/BiomedicalITS/ciil-emg-vr.
title Context Informed Incremental Learning Improves Myoelectric Control Performance in Virtual Reality Object Manipulation Tasks
topic Human-Computer Interaction
url https://arxiv.org/abs/2505.06064