Quadrupedal Robot Skateboard Mounting via Reverse Curriculum Learning

Fuente: arXiv
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Autori principali: Belov, Danil, Erkhov, Artem, Pestova, Elizaveta, Osokin, Ilya, Tsetserukou, Dzmitry, Osinenko, Pavel
Natura: Preprint
Pubblicazione: 2025
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author Belov, Danil
Erkhov, Artem
Pestova, Elizaveta
Osokin, Ilya
Tsetserukou, Dzmitry
Osinenko, Pavel
author_facet Belov, Danil
Erkhov, Artem
Pestova, Elizaveta
Osokin, Ilya
Tsetserukou, Dzmitry
Osinenko, Pavel
contents The aim of this work is to enable quadrupedal robots to mount skateboards using Reverse Curriculum Reinforcement Learning. Although prior work has demonstrated skateboarding for quadrupeds that are already positioned on the board, the initial mounting phase still poses a significant challenge. A goal-oriented methodology was adopted, beginning with the terminal phases of the task and progressively increasing the complexity of the problem definition to approximate the desired objective. The learning process was initiated with the skateboard rigidly fixed within the global coordinate frame and the robot positioned directly above it. Through gradual relaxation of these initial conditions, the learned policy demonstrated robustness to variations in skateboard position and orientation, ultimately exhibiting a successful transfer to scenarios involving a mobile skateboard. The code, trained models, and reproducible examples are available at the following link: https://github.com/dancher00/quadruped-skateboard-mounting
format Preprint
id arxiv_https___arxiv_org_abs_2505_06561
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Quadrupedal Robot Skateboard Mounting via Reverse Curriculum Learning
Belov, Danil
Erkhov, Artem
Pestova, Elizaveta
Osokin, Ilya
Tsetserukou, Dzmitry
Osinenko, Pavel
Robotics
Artificial Intelligence
Optimization and Control
The aim of this work is to enable quadrupedal robots to mount skateboards using Reverse Curriculum Reinforcement Learning. Although prior work has demonstrated skateboarding for quadrupeds that are already positioned on the board, the initial mounting phase still poses a significant challenge. A goal-oriented methodology was adopted, beginning with the terminal phases of the task and progressively increasing the complexity of the problem definition to approximate the desired objective. The learning process was initiated with the skateboard rigidly fixed within the global coordinate frame and the robot positioned directly above it. Through gradual relaxation of these initial conditions, the learned policy demonstrated robustness to variations in skateboard position and orientation, ultimately exhibiting a successful transfer to scenarios involving a mobile skateboard. The code, trained models, and reproducible examples are available at the following link: https://github.com/dancher00/quadruped-skateboard-mounting
title Quadrupedal Robot Skateboard Mounting via Reverse Curriculum Learning
topic Robotics
Artificial Intelligence
Optimization and Control
url https://arxiv.org/abs/2505.06561