Gaussian Wave Splatting for Computer-Generated Holography
Fuente:
arXiv
Saved in:
| Main Authors: | Choi, Suyeon, Chao, Brian, Yang, Jacqueline, Gopakumar, Manu, Wetzstein, Gordon |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Random-phase Wave Splatting of Translucent Primitives for Computer-generated Holography
by: Chao, Brian, et al.
Published: (2025)
by: Chao, Brian, et al.
Published: (2025)
Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation
by: Chao, Brian, et al.
Published: (2024)
by: Chao, Brian, et al.
Published: (2024)
Ellipsography: Single-Shot Speckle-Free Holography via Vectorial Interference Shaping
by: Wen, Anzhou, et al.
Published: (2026)
by: Wen, Anzhou, et al.
Published: (2026)
Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction
by: Deng, Youming, et al.
Published: (2025)
by: Deng, Youming, et al.
Published: (2025)
Graphics4Science: Computer Graphics for Scientific Impacts
by: Chen, Peter Yichen, et al.
Published: (2025)
by: Chen, Peter Yichen, et al.
Published: (2025)
End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model
by: Yang, Xinge, et al.
Published: (2024)
by: Yang, Xinge, et al.
Published: (2024)
Wave Tracing: Generalizing The Path Integral To Wave Optics
by: Steinberg, Shlomi, et al.
Published: (2025)
by: Steinberg, Shlomi, et al.
Published: (2025)
SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
by: Zheng, Yang, et al.
Published: (2025)
by: Zheng, Yang, et al.
Published: (2025)
Holographic Parallax Improves 3D Perceptual Realism
by: Kim, Dongyeon, et al.
Published: (2024)
by: Kim, Dongyeon, et al.
Published: (2024)
CV-HoloSR: Hologram to hologram super-resolution through volume-upsampling three-dimensional scenes
by: No, Youchan, et al.
Published: (2026)
by: No, Youchan, et al.
Published: (2026)
Configurable Holography: Towards Display and Scene Adaptation
by: Zhan, Yicheng, et al.
Published: (2024)
by: Zhan, Yicheng, et al.
Published: (2024)
Task-Driven Lens Design
by: Yang, Xinge, et al.
Published: (2023)
by: Yang, Xinge, et al.
Published: (2023)
Complex-Valued 2D Gaussian Representation for Computer-Generated Holography
by: Zhan, Yicheng, et al.
Published: (2025)
by: Zhan, Yicheng, et al.
Published: (2025)
Multi-directional Backlighting Compressive Light Field Displays
by: Gao, Chen, et al.
Published: (2025)
by: Gao, Chen, et al.
Published: (2025)
Introducing GPGPUs to smartphone-based digital holographic microscope for 3D imaging
by: Nagahama, Yuki
Published: (2025)
by: Nagahama, Yuki
Published: (2025)
Double-Freeform Lens Design for Angular-Spatial Control of Light Fields
by: Sun, Yuou, et al.
Published: (2026)
by: Sun, Yuou, et al.
Published: (2026)
End-to-end differentiable design of geometric waveguide displays
by: Yang, Xinge, et al.
Published: (2026)
by: Yang, Xinge, et al.
Published: (2026)
Rapid Prototyping of 3D Microstructures: A Simplified Grayscale Lithography Encoding Method Using Blender
by: Borghi, Fabricio Frizera, et al.
Published: (2024)
by: Borghi, Fabricio Frizera, et al.
Published: (2024)
Large-Area Fabrication-Aware Computational Diffractive Optics
by: Wei, Kaixuan, et al.
Published: (2025)
by: Wei, Kaixuan, et al.
Published: (2025)
Garment Particles: A 2D--3D Symmetric Garment Representation for Generation and Editing
by: Nakayama, Kiyohiro, et al.
Published: (2026)
by: Nakayama, Kiyohiro, et al.
Published: (2026)
ScanGAN360: A Generative Model of Realistic Scanpaths for 360$^{\circ}$ Images
by: Martin, Daniel, et al.
Published: (2021)
by: Martin, Daniel, et al.
Published: (2021)
Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting
by: Yang, Yixin, et al.
Published: (2026)
by: Yang, Yixin, et al.
Published: (2026)
𝒢‐Style: Stylized Gaussian Splatting
by: Áron Samuel Kovács, et al.
Published: (2024)
by: Áron Samuel Kovács, et al.
Published: (2024)
Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion
by: Deng, Boyang, et al.
Published: (2024)
by: Deng, Boyang, et al.
Published: (2024)
Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering
by: Choi, Euntae, et al.
Published: (2024)
by: Choi, Euntae, et al.
Published: (2024)
DreamGaussian4D: Generative 4D Gaussian Splatting
by: Ren, Jiawei, et al.
Published: (2023)
by: Ren, Jiawei, et al.
Published: (2023)
HydroGaussian: Physically‐Guided Hierarchical Gaussian Splatting for Underwater Scene Reconstruction
by: Xinyu Shi, et al.
Published: (2026)
by: Xinyu Shi, et al.
Published: (2026)
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
by: Kelian Baert, et al.
Published: (2026)
by: Kelian Baert, et al.
Published: (2026)
Matryoshka Gaussian Splatting
by: Guo, Zhilin, et al.
Published: (2026)
by: Guo, Zhilin, et al.
Published: (2026)
Splatshop: Efficiently Editing Large Gaussian Splat Models
by: Markus Schütz, et al.
Published: (2025)
by: Markus Schütz, et al.
Published: (2025)
Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control
by: Kuang, Zhengfei, et al.
Published: (2024)
by: Kuang, Zhengfei, et al.
Published: (2024)
Multi‐Spectral Gaussian Splatting with Neural Color Representation
by: Lukas Meyer, et al.
Published: (2026)
by: Lukas Meyer, et al.
Published: (2026)
GazeFusion: Saliency-Guided Image Generation
by: Zhang, Yunxiang, et al.
Published: (2024)
by: Zhang, Yunxiang, et al.
Published: (2024)
Deep Sketch‐Based 3D Modeling: A Survey
by: Alberto Tono, et al.
Published: (2026)
by: Alberto Tono, et al.
Published: (2026)
Gaussian Splatting with Discretized SDF for Relightable Assets
by: Zhu, Zuo-Liang, et al.
Published: (2025)
by: Zhu, Zuo-Liang, et al.
Published: (2025)
Micro-splatting: Multistage Isotropy-informed Covariance Regularization Optimization for High-Fidelity 3D Gaussian Splatting
by: Lee, Jee Won, et al.
Published: (2025)
by: Lee, Jee Won, et al.
Published: (2025)
Gaussians on their Way: Wasserstein‐Constrained 4D Gaussian Splatting with State‐Space Modeling
by: J. Deng, et al.
Published: (2025)
by: J. Deng, et al.
Published: (2025)
Real‐Time Rendering Framework for Holography
by: Sascha Fricke, et al.
Published: (2025)
by: Sascha Fricke, et al.
Published: (2025)
4‐LEGS: 4D Language Embedded Gaussian Splatting
by: Gal Fiebelman, et al.
Published: (2025)
by: Gal Fiebelman, et al.
Published: (2025)
Image color consistency in datasets: the Smooth-TPS3D method
by: Benito-Altamirano, Ismael, et al.
Published: (2024)
by: Benito-Altamirano, Ismael, et al.
Published: (2024)
Similar Items
-
Random-phase Wave Splatting of Translucent Primitives for Computer-generated Holography
by: Chao, Brian, et al.
Published: (2025) -
Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation
by: Chao, Brian, et al.
Published: (2024) -
Ellipsography: Single-Shot Speckle-Free Holography via Vectorial Interference Shaping
by: Wen, Anzhou, et al.
Published: (2026) -
Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction
by: Deng, Youming, et al.
Published: (2025) -
Graphics4Science: Computer Graphics for Scientific Impacts
by: Chen, Peter Yichen, et al.
Published: (2025)