Distributed Event-Triggered Nash Equilibrium Seeking for Noncooperative Games

Fuente: arXiv
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Autori principali: Rodrigues, Victor Hugo Pereira, Oliveira, Tiago Roux, Krstic, Miroslav, Basar, Tamer
Natura: Preprint
Pubblicazione: 2025
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author Rodrigues, Victor Hugo Pereira
Oliveira, Tiago Roux
Krstic, Miroslav
Basar, Tamer
author_facet Rodrigues, Victor Hugo Pereira
Oliveira, Tiago Roux
Krstic, Miroslav
Basar, Tamer
contents We propose locally convergent Nash equilibrium seeking algorithms for $N$-player noncooperative games, which use distributed event-triggered pseudo-gradient estimates. The proposed approach employs sinusoidal perturbations to estimate the pseudo-gradients of unknown quadratic payoff functions. This is the first instance of noncooperative games being tackled in a model-free fashion with event-triggered extremum seeking. Each player evaluates independently the deviation between the corresponding current pseudo-gradient estimate and its last broadcasted value from the event-triggering mechanism to tune individually the player action, while they preserve collectively the closed-loop stability/convergence. We guarantee Zeno behavior avoidance by establishing a minimum dwell-time to avoid infinitely fast switching. In particular, the stability analysis is carried out using Lyapunov's method and averaging for systems with discontinuous right-hand sides. We quantify the size of the ultimate small residual sets around the Nash equilibrium and illustrate the theoretical results numerically on an oligopoly setting.
format Preprint
id arxiv_https___arxiv_org_abs_2505_06691
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Distributed Event-Triggered Nash Equilibrium Seeking for Noncooperative Games
Rodrigues, Victor Hugo Pereira
Oliveira, Tiago Roux
Krstic, Miroslav
Basar, Tamer
Optimization and Control
Systems and Control
We propose locally convergent Nash equilibrium seeking algorithms for $N$-player noncooperative games, which use distributed event-triggered pseudo-gradient estimates. The proposed approach employs sinusoidal perturbations to estimate the pseudo-gradients of unknown quadratic payoff functions. This is the first instance of noncooperative games being tackled in a model-free fashion with event-triggered extremum seeking. Each player evaluates independently the deviation between the corresponding current pseudo-gradient estimate and its last broadcasted value from the event-triggering mechanism to tune individually the player action, while they preserve collectively the closed-loop stability/convergence. We guarantee Zeno behavior avoidance by establishing a minimum dwell-time to avoid infinitely fast switching. In particular, the stability analysis is carried out using Lyapunov's method and averaging for systems with discontinuous right-hand sides. We quantify the size of the ultimate small residual sets around the Nash equilibrium and illustrate the theoretical results numerically on an oligopoly setting.
title Distributed Event-Triggered Nash Equilibrium Seeking for Noncooperative Games
topic Optimization and Control
Systems and Control
url https://arxiv.org/abs/2505.06691