Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibria

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Hauptverfasser: Zhu, Fengming, Lin, Fangzhen
Format: Preprint
Veröffentlicht: 2025
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author Zhu, Fengming
Lin, Fangzhen
author_facet Zhu, Fengming
Lin, Fangzhen
contents Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning. In this work, we comprehensively investigate the concept of constant-memory strategies in stochastic games. We first establish some results on best responses and Nash equilibria for behavioral constant-memory strategies, followed by a discussion on the computational hardness of best responding to mixed constant-memory strategies. Those theoretic insights are later verified on several sequential decision-making testbeds, including the $\textit{Iterated Prisoner's Dilemma}$, the $\textit{Iterated Traveler's Dilemma}$, and the $\textit{Pursuit}$ domain. This work aims to enhance the understanding of theoretical issues in single-agent planning under multi-agent systems, and uncover the connection between decision models in single-agent and multi-agent contexts. The code is available at $\texttt{https://github.com/Fernadoo/Const-Mem.}$
format Preprint
id arxiv_https___arxiv_org_abs_2505_07008
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibria
Zhu, Fengming
Lin, Fangzhen
Computer Science and Game Theory
Multiagent Systems
Stochastic games have become a prevalent framework for studying long-term multi-agent interactions, especially in the context of multi-agent reinforcement learning. In this work, we comprehensively investigate the concept of constant-memory strategies in stochastic games. We first establish some results on best responses and Nash equilibria for behavioral constant-memory strategies, followed by a discussion on the computational hardness of best responding to mixed constant-memory strategies. Those theoretic insights are later verified on several sequential decision-making testbeds, including the $\textit{Iterated Prisoner's Dilemma}$, the $\textit{Iterated Traveler's Dilemma}$, and the $\textit{Pursuit}$ domain. This work aims to enhance the understanding of theoretical issues in single-agent planning under multi-agent systems, and uncover the connection between decision models in single-agent and multi-agent contexts. The code is available at $\texttt{https://github.com/Fernadoo/Const-Mem.}$
title Constant-Memory Strategies in Stochastic Games: Best Responses and Equilibria
topic Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2505.07008