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Main Authors: Byers, Brandon S., Triantafyllidis, Eleftherios, Menny, Thibaut, Schulte, Martin, De Wolf, Catherine
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2505.07154
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author Byers, Brandon S.
Triantafyllidis, Eleftherios
Menny, Thibaut
Schulte, Martin
De Wolf, Catherine
author_facet Byers, Brandon S.
Triantafyllidis, Eleftherios
Menny, Thibaut
Schulte, Martin
De Wolf, Catherine
contents Despite the current rise and promising capabilities of Extended Reality (XR) technologies, the architecture, engineering, and construction industry lacks informed guidance when choosing between these technologies, especially for complex processes like assembly and disassembly tasks. This research compares the user experience across different XR devices for (dis)assembly utilizing the NASA Task Load Index and System Usability Scale metrics. Through a workshop and surveys with graduate civil engineering and architecture students, the study found that Augmented Reality scored highest in usability, followed closely by Mixed Reality. However, Mixed Reality showed the best task load index score, indicating low cognitive demand. The findings presented in this research may aid academics and practitioners in making informed decisions when selecting XR systems in practical, real-world assembly scenarios. Moreover, this study suggests opportunities and guidelines for more detailed XR system comparisons and exploration of XR's further role in circular construction practices.
format Preprint
id arxiv_https___arxiv_org_abs_2505_07154
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Assessing the User Experience of Extended Reality Devices for (Dis)Assembly: A Classroom Study
Byers, Brandon S.
Triantafyllidis, Eleftherios
Menny, Thibaut
Schulte, Martin
De Wolf, Catherine
Human-Computer Interaction
Despite the current rise and promising capabilities of Extended Reality (XR) technologies, the architecture, engineering, and construction industry lacks informed guidance when choosing between these technologies, especially for complex processes like assembly and disassembly tasks. This research compares the user experience across different XR devices for (dis)assembly utilizing the NASA Task Load Index and System Usability Scale metrics. Through a workshop and surveys with graduate civil engineering and architecture students, the study found that Augmented Reality scored highest in usability, followed closely by Mixed Reality. However, Mixed Reality showed the best task load index score, indicating low cognitive demand. The findings presented in this research may aid academics and practitioners in making informed decisions when selecting XR systems in practical, real-world assembly scenarios. Moreover, this study suggests opportunities and guidelines for more detailed XR system comparisons and exploration of XR's further role in circular construction practices.
title Assessing the User Experience of Extended Reality Devices for (Dis)Assembly: A Classroom Study
topic Human-Computer Interaction
url https://arxiv.org/abs/2505.07154