Codifying Character Logic in Role-Playing

Fuente: arXiv
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Autori principali: Peng, Letian, Shang, Jingbo
Natura: Preprint
Pubblicazione: 2025
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author Peng, Letian
Shang, Jingbo
author_facet Peng, Letian
Shang, Jingbo
contents This paper introduces Codified Profiles for role-playing, a novel approach that represents character logic as structured, executable functions for behavioral decision-making. Each profile defines a set of functions parse_by_scene(scene) that outputs a list of logic-grounded assertions triggered_statements, using both explicit control structures (e.g., if-then-else) and condition checks like check_condition(scene, question), where each question is a semantically meaningful prompt about the scene (e.g., "Is the character in danger?") discriminated by the role-playing LLM as true, false, or unknown. This explicit representation offers three key advantages over traditional prompt-based profiles, which append character descriptions directly into text prompts: (1) Persistence, by enforcing complete and consistent execution of character logic, rather than relying on the model's implicit reasoning; (2) Updatability, through systematic inspection and revision of behavioral logic, which is difficult to track or debug in prompt-only approaches; (3) Controllable Randomness, by supporting stochastic behavior directly within the logic, enabling fine-grained variability that prompting alone struggles to achieve. To validate these advantages, we introduce a new benchmark constructed from 83 characters and 5,141 scenes curated from Fandom, using NLI-based scoring to compare character responses against ground-truth actions. Our experiments demonstrate the significant benefits of codified profiles in improving persistence, updatability, and behavioral diversity. Notably, by offloading a significant portion of reasoning to preprocessing, codified profiles enable even 1B-parameter models to perform high-quality role-playing, providing a scalable and efficient foundation for local deployment of role-play agents.
format Preprint
id arxiv_https___arxiv_org_abs_2505_07705
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Codifying Character Logic in Role-Playing
Peng, Letian
Shang, Jingbo
Computation and Language
This paper introduces Codified Profiles for role-playing, a novel approach that represents character logic as structured, executable functions for behavioral decision-making. Each profile defines a set of functions parse_by_scene(scene) that outputs a list of logic-grounded assertions triggered_statements, using both explicit control structures (e.g., if-then-else) and condition checks like check_condition(scene, question), where each question is a semantically meaningful prompt about the scene (e.g., "Is the character in danger?") discriminated by the role-playing LLM as true, false, or unknown. This explicit representation offers three key advantages over traditional prompt-based profiles, which append character descriptions directly into text prompts: (1) Persistence, by enforcing complete and consistent execution of character logic, rather than relying on the model's implicit reasoning; (2) Updatability, through systematic inspection and revision of behavioral logic, which is difficult to track or debug in prompt-only approaches; (3) Controllable Randomness, by supporting stochastic behavior directly within the logic, enabling fine-grained variability that prompting alone struggles to achieve. To validate these advantages, we introduce a new benchmark constructed from 83 characters and 5,141 scenes curated from Fandom, using NLI-based scoring to compare character responses against ground-truth actions. Our experiments demonstrate the significant benefits of codified profiles in improving persistence, updatability, and behavioral diversity. Notably, by offloading a significant portion of reasoning to preprocessing, codified profiles enable even 1B-parameter models to perform high-quality role-playing, providing a scalable and efficient foundation for local deployment of role-play agents.
title Codifying Character Logic in Role-Playing
topic Computation and Language
url https://arxiv.org/abs/2505.07705