CoVoL: A Cooperative Vocabulary Learning Game for Children with Autism

Fuente: arXiv
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Main Authors: Chodkiewicz, Pawel, Verma, Pragya, Liebel, Grischa
Format: Preprint
Published: 2025
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author Chodkiewicz, Pawel
Verma, Pragya
Liebel, Grischa
author_facet Chodkiewicz, Pawel
Verma, Pragya
Liebel, Grischa
contents Children with Autism commonly face difficulties in vocabulary acquisition, which can have an impact on their social communication. Using digital tools for vocabulary learning can prove beneficial for these children, as they can provide a predictable environment and effective individualized feedback. While existing work has explored the use of technology-assisted vocabulary learning for children with Autism, no study has incorporated turn-taking to facilitate learning and use of vocabulary similar to that used in real-world social contexts. To address this gap, we propose the design of a cooperative two-player vocabulary learning game, CoVoL. CoVoL allows children to engage in game-based vocabulary learning useful for real-world social communication scenarios. We discuss our first prototype and its evaluation. Additionally, we present planned features which are based on feedback obtained through ten interviews with researchers and therapists, as well as an evaluation plan for the final release of CoVoL.
format Preprint
id arxiv_https___arxiv_org_abs_2505_08515
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CoVoL: A Cooperative Vocabulary Learning Game for Children with Autism
Chodkiewicz, Pawel
Verma, Pragya
Liebel, Grischa
Software Engineering
Human-Computer Interaction
Children with Autism commonly face difficulties in vocabulary acquisition, which can have an impact on their social communication. Using digital tools for vocabulary learning can prove beneficial for these children, as they can provide a predictable environment and effective individualized feedback. While existing work has explored the use of technology-assisted vocabulary learning for children with Autism, no study has incorporated turn-taking to facilitate learning and use of vocabulary similar to that used in real-world social contexts. To address this gap, we propose the design of a cooperative two-player vocabulary learning game, CoVoL. CoVoL allows children to engage in game-based vocabulary learning useful for real-world social communication scenarios. We discuss our first prototype and its evaluation. Additionally, we present planned features which are based on feedback obtained through ten interviews with researchers and therapists, as well as an evaluation plan for the final release of CoVoL.
title CoVoL: A Cooperative Vocabulary Learning Game for Children with Autism
topic Software Engineering
Human-Computer Interaction
url https://arxiv.org/abs/2505.08515