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Auteurs principaux: Lian, Shijie, Zhang, Ziyi, Li, Hua, Yang, Laurence Tianruo, Ren, Mengyu, Liu, Debin, Wu, Wenhui
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2505.08811
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author Lian, Shijie
Zhang, Ziyi
Li, Hua
Yang, Laurence Tianruo
Ren, Mengyu
Liu, Debin
Wu, Wenhui
author_facet Lian, Shijie
Zhang, Ziyi
Li, Hua
Yang, Laurence Tianruo
Ren, Mengyu
Liu, Debin
Wu, Wenhui
contents Underwater 3D scene reconstruction is crucial for multimedia applications in adverse environments, such as underwater robotic perception and navigation. However, the complexity of interactions between light propagation, water medium, and object surfaces poses significant difficulties for existing methods in accurately simulating their interplay. Additionally, expensive training and rendering costs limit their practical application. Therefore, we propose Tensorized Underwater Gaussian Splatting (TUGS), a compact underwater 3D representation based on physical modeling of complex underwater light fields. TUGS includes a physics-based underwater Adaptive Medium Estimation (AME) module, enabling accurate simulation of both light attenuation and backscatter effects in underwater environments, and introduces Tensorized Densification Strategies (TDS) to efficiently refine the tensorized representation during optimization. TUGS is able to render high-quality underwater images with faster rendering speeds and less memory usage. Extensive experiments on real-world underwater datasets have demonstrated that TUGS can efficiently achieve superior reconstruction quality using a limited number of parameters. The code is available at https://liamlian0727.github.io/TUGS
format Preprint
id arxiv_https___arxiv_org_abs_2505_08811
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian
Lian, Shijie
Zhang, Ziyi
Li, Hua
Yang, Laurence Tianruo
Ren, Mengyu
Liu, Debin
Wu, Wenhui
Computer Vision and Pattern Recognition
Robotics
Underwater 3D scene reconstruction is crucial for multimedia applications in adverse environments, such as underwater robotic perception and navigation. However, the complexity of interactions between light propagation, water medium, and object surfaces poses significant difficulties for existing methods in accurately simulating their interplay. Additionally, expensive training and rendering costs limit their practical application. Therefore, we propose Tensorized Underwater Gaussian Splatting (TUGS), a compact underwater 3D representation based on physical modeling of complex underwater light fields. TUGS includes a physics-based underwater Adaptive Medium Estimation (AME) module, enabling accurate simulation of both light attenuation and backscatter effects in underwater environments, and introduces Tensorized Densification Strategies (TDS) to efficiently refine the tensorized representation during optimization. TUGS is able to render high-quality underwater images with faster rendering speeds and less memory usage. Extensive experiments on real-world underwater datasets have demonstrated that TUGS can efficiently achieve superior reconstruction quality using a limited number of parameters. The code is available at https://liamlian0727.github.io/TUGS
title TUGS: Physics-based Compact Representation of Underwater Scenes by Tensorized Gaussian
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2505.08811