Positioning Monocular Optical See Through Head Worn Displays in Glasses for Everyday Wear

Fuente: arXiv
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Hauptverfasser: Arora, Parth, Kimmel, Ethan, Huang, Katherine, Kwok, Tyler, Song, Yukun, Vempala, Sofia, Lin, Georgianna, Cakmakci, Ozan, Starner, Thad
Format: Preprint
Veröffentlicht: 2025
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author Arora, Parth
Kimmel, Ethan
Huang, Katherine
Kwok, Tyler
Song, Yukun
Vempala, Sofia
Lin, Georgianna
Cakmakci, Ozan
Starner, Thad
author_facet Arora, Parth
Kimmel, Ethan
Huang, Katherine
Kwok, Tyler
Song, Yukun
Vempala, Sofia
Lin, Georgianna
Cakmakci, Ozan
Starner, Thad
contents Head-worn displays for everyday wear in the form of regular eyeglasses are technically feasible with recent advances in waveguide technology. One major design decision is determining where in the user's visual field to position the display. Centering the display in the principal point of gaze (PPOG) allows the user to switch attentional focus between the virtual and real images quickly, and best performance often occurs when the display is centered in PPOG or is centered vertically below PPOG. However, these positions are often undesirable in that they are considered interruptive or are associated with negative social perceptions by users. Offsetting the virtual image may be preferred when tasks involve driving, walking, or social interaction. This paper consolidates findings from recent studies on monocular optical see-through HWDs (OST-HWDs), focusing on potential for interruption, comfort, performance, and social perception. For text-based tasks, which serve as a proxy for many monocular OST-HWD tasks, we recommend a 15° horizontal field of view (FOV) with the virtual image in the right lens vertically centered but offset to +8.7° to +23.7° toward the ear. Glanceable content can be offset up to +30° for short interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2505_09047
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Positioning Monocular Optical See Through Head Worn Displays in Glasses for Everyday Wear
Arora, Parth
Kimmel, Ethan
Huang, Katherine
Kwok, Tyler
Song, Yukun
Vempala, Sofia
Lin, Georgianna
Cakmakci, Ozan
Starner, Thad
Human-Computer Interaction
Head-worn displays for everyday wear in the form of regular eyeglasses are technically feasible with recent advances in waveguide technology. One major design decision is determining where in the user's visual field to position the display. Centering the display in the principal point of gaze (PPOG) allows the user to switch attentional focus between the virtual and real images quickly, and best performance often occurs when the display is centered in PPOG or is centered vertically below PPOG. However, these positions are often undesirable in that they are considered interruptive or are associated with negative social perceptions by users. Offsetting the virtual image may be preferred when tasks involve driving, walking, or social interaction. This paper consolidates findings from recent studies on monocular optical see-through HWDs (OST-HWDs), focusing on potential for interruption, comfort, performance, and social perception. For text-based tasks, which serve as a proxy for many monocular OST-HWD tasks, we recommend a 15° horizontal field of view (FOV) with the virtual image in the right lens vertically centered but offset to +8.7° to +23.7° toward the ear. Glanceable content can be offset up to +30° for short interactions.
title Positioning Monocular Optical See Through Head Worn Displays in Glasses for Everyday Wear
topic Human-Computer Interaction
url https://arxiv.org/abs/2505.09047