Text-driven Motion Generation: Overview, Challenges and Directions

Fuente: arXiv
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Autores principales: Sahili, Ali Rida, Neji, Najett, Tabia, Hedi
Formato: Preprint
Publicado: 2025
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author Sahili, Ali Rida
Neji, Najett
Tabia, Hedi
author_facet Sahili, Ali Rida
Neji, Najett
Tabia, Hedi
contents Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling animated characters. This makes it especially useful in areas like virtual reality, gaming, human-computer interaction, and robotics. In this review, we first revisit the traditional perspective on motion synthesis, where models focused on predicting future poses from observed initial sequences, often conditioned on action labels. We then provide a comprehensive and structured survey of modern text-to-motion generation approaches, categorizing them from two complementary perspectives: (i) architectural, dividing methods into VAE-based, diffusion-based, and hybrid models; and (ii) motion representation, distinguishing between discrete and continuous motion generation strategies. In addition, we explore the most widely used datasets, evaluation methods, and recent benchmarks that have shaped progress in this area. With this survey, we aim to capture where the field currently stands, bring attention to its key challenges and limitations, and highlight promising directions for future exploration. We hope this work offers a valuable starting point for researchers and practitioners working to push the boundaries of language-driven human motion synthesis.
format Preprint
id arxiv_https___arxiv_org_abs_2505_09379
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Text-driven Motion Generation: Overview, Challenges and Directions
Sahili, Ali Rida
Neji, Najett
Tabia, Hedi
Computer Vision and Pattern Recognition
Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling animated characters. This makes it especially useful in areas like virtual reality, gaming, human-computer interaction, and robotics. In this review, we first revisit the traditional perspective on motion synthesis, where models focused on predicting future poses from observed initial sequences, often conditioned on action labels. We then provide a comprehensive and structured survey of modern text-to-motion generation approaches, categorizing them from two complementary perspectives: (i) architectural, dividing methods into VAE-based, diffusion-based, and hybrid models; and (ii) motion representation, distinguishing between discrete and continuous motion generation strategies. In addition, we explore the most widely used datasets, evaluation methods, and recent benchmarks that have shaped progress in this area. With this survey, we aim to capture where the field currently stands, bring attention to its key challenges and limitations, and highlight promising directions for future exploration. We hope this work offers a valuable starting point for researchers and practitioners working to push the boundaries of language-driven human motion synthesis.
title Text-driven Motion Generation: Overview, Challenges and Directions
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.09379