Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians
Fuente:
arXiv
Saved in:
| Main Authors: | Changfeng, Ma, Ran, Bi, Jie, Guo, Chongjun, Wang, Yanwen, Guo |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Parameterize Structure with Differentiable Template for 3D Shape Generation
by: Ma, Changfeng, et al.
Published: (2024)
by: Ma, Changfeng, et al.
Published: (2024)
GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting
by: Lai, Shuichang, et al.
Published: (2024)
by: Lai, Shuichang, et al.
Published: (2024)
Low Latency Point Cloud Rendering with Learned Splatting
by: Hu, Yueyu, et al.
Published: (2024)
by: Hu, Yueyu, et al.
Published: (2024)
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
by: Huang, Letian, et al.
Published: (2025)
by: Huang, Letian, et al.
Published: (2025)
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
by: Huang, Letian, et al.
Published: (2024)
by: Huang, Letian, et al.
Published: (2024)
DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering
by: Xu, Yexing, et al.
Published: (2025)
by: Xu, Yexing, et al.
Published: (2025)
Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
by: Huang, Letian, et al.
Published: (2024)
by: Huang, Letian, et al.
Published: (2024)
P3-SAM: Native 3D Part Segmentation
by: Ma, Changfeng, et al.
Published: (2025)
by: Ma, Changfeng, et al.
Published: (2025)
Sparse2DGS: Sparse-View Surface Reconstruction using 2D Gaussian Splatting with Dense Point Cloud
by: Takama, Natsuki, et al.
Published: (2025)
by: Takama, Natsuki, et al.
Published: (2025)
PFGS: High Fidelity Point Cloud Rendering via Feature Splatting
by: Wang, Jiaxu, et al.
Published: (2024)
by: Wang, Jiaxu, et al.
Published: (2024)
Rendering-Oriented 3D Point Cloud Attribute Compression using Sparse Tensor-based Transformer
by: Huo, Xiao, et al.
Published: (2024)
by: Huo, Xiao, et al.
Published: (2024)
Point Cloud Unsupervised Pre-training via 3D Gaussian Splatting
by: Liu, Hao, et al.
Published: (2024)
by: Liu, Hao, et al.
Published: (2024)
BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting
by: Yu, Jiaxing, et al.
Published: (2026)
by: Yu, Jiaxing, et al.
Published: (2026)
360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming
by: Bai, Jiayang, et al.
Published: (2024)
by: Bai, Jiayang, et al.
Published: (2024)
Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering
by: Hu, Yueyu, et al.
Published: (2024)
by: Hu, Yueyu, et al.
Published: (2024)
Stealthy Patch-Wise Backdoor Attack in 3D Point Cloud via Curvature Awareness
by: Feng, Yu, et al.
Published: (2025)
by: Feng, Yu, et al.
Published: (2025)
Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting
by: Wang, Weiquan, et al.
Published: (2025)
by: Wang, Weiquan, et al.
Published: (2025)
Depth-Guided Robust and Fast Point Cloud Fusion NeRF for Sparse Input Views
by: Guo, Shuai, et al.
Published: (2024)
by: Guo, Shuai, et al.
Published: (2024)
Flatten The Complex: Joint B-Rep Generation via Compositional $k$-Cell Particles
by: Lu, Junran, et al.
Published: (2026)
by: Lu, Junran, et al.
Published: (2026)
Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
by: Kong, Hanyang, et al.
Published: (2025)
by: Kong, Hanyang, et al.
Published: (2025)
GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
by: Bai, Haiyang, et al.
Published: (2025)
by: Bai, Haiyang, et al.
Published: (2025)
RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering
by: Zhan, Chenlu, et al.
Published: (2025)
by: Zhan, Chenlu, et al.
Published: (2025)
VRHCF: Cross-Source Point Cloud Registration via Voxel Representation and Hierarchical Correspondence Filtering
by: Zhao, Guiyu, et al.
Published: (2024)
by: Zhao, Guiyu, et al.
Published: (2024)
GaussRender: Learning 3D Occupancy with Gaussian Rendering
by: Chambon, Loïck, et al.
Published: (2025)
by: Chambon, Loïck, et al.
Published: (2025)
GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes
by: Chen, Guo, et al.
Published: (2025)
by: Chen, Guo, et al.
Published: (2025)
When 3D Partial Points Meets SAM: Tooth Point Cloud Segmentation with Sparse Labels
by: Liu, Yifan, et al.
Published: (2024)
by: Liu, Yifan, et al.
Published: (2024)
LoG3D: Ultra-High-Resolution 3D Shape Modeling via Local-to-Global Partitioning
by: Yang, Xinran, et al.
Published: (2025)
by: Yang, Xinran, et al.
Published: (2025)
PU-Gaussian: Point Cloud Upsampling using 3D Gaussian Representation
by: Khater, Mahmoud, et al.
Published: (2025)
by: Khater, Mahmoud, et al.
Published: (2025)
GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance
by: Zhou, Jingqiu, et al.
Published: (2024)
by: Zhou, Jingqiu, et al.
Published: (2024)
MatMart: Material Reconstruction of 3D Objects via Diffusion
by: Wu, Xiuchao, et al.
Published: (2025)
by: Wu, Xiuchao, et al.
Published: (2025)
Multimodal Point Cloud Semantic Segmentation With Virtual Point Enhancement
by: Duan, Zaipeng, et al.
Published: (2025)
by: Duan, Zaipeng, et al.
Published: (2025)
SGOR: Outlier Removal by Leveraging Semantic and Geometric Information for Robust Point Cloud Registration
by: Zhao, Guiyu, et al.
Published: (2024)
by: Zhao, Guiyu, et al.
Published: (2024)
GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering
by: Liang, Zhihao, et al.
Published: (2024)
by: Liang, Zhihao, et al.
Published: (2024)
Semantic Human Mesh Reconstruction with Textures
by: Zhan, Xiaoyu, et al.
Published: (2024)
by: Zhan, Xiaoyu, et al.
Published: (2024)
Real-time Neural Rendering of LiDAR Point Clouds
by: Vanherck, Joni, et al.
Published: (2025)
by: Vanherck, Joni, et al.
Published: (2025)
LeanGaussian: Breaking Pixel or Point Cloud Correspondence in Modeling 3D Gaussians
by: Wu, Jiamin, et al.
Published: (2024)
by: Wu, Jiamin, et al.
Published: (2024)
PointGauss: Point Cloud-Guided Multi-Object Segmentation for Gaussian Splatting
by: Sun, Wentao, et al.
Published: (2025)
by: Sun, Wentao, et al.
Published: (2025)
GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures
by: Noras, Patrick, et al.
Published: (2025)
by: Noras, Patrick, et al.
Published: (2025)
GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views
by: Zhou, Boyao, et al.
Published: (2024)
by: Zhou, Boyao, et al.
Published: (2024)
Cross-Modal Registration Between 3D and 2D Fingerprints via Pose-Aware Unwrapping and Point-Cloud Fusion
by: Guan, Xiongjun, et al.
Published: (2026)
by: Guan, Xiongjun, et al.
Published: (2026)
Similar Items
-
Parameterize Structure with Differentiable Template for 3D Shape Generation
by: Ma, Changfeng, et al.
Published: (2024) -
GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting
by: Lai, Shuichang, et al.
Published: (2024) -
Low Latency Point Cloud Rendering with Learned Splatting
by: Hu, Yueyu, et al.
Published: (2024) -
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
by: Huang, Letian, et al.
Published: (2025) -
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
by: Huang, Letian, et al.
Published: (2024)