Large-Scale Gaussian Splatting SLAM
Fuente:
arXiv
Saved in:
| Main Authors: | Xin, Zhe, Wu, Chenyang, Huang, Penghui, Zhang, Yanyong, Mao, Yinian, Huang, Guoquan |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
by: Deng, Kai, et al.
Published: (2025)
by: Deng, Kai, et al.
Published: (2025)
Gaussian Splatting SLAM
by: Matsuki, Hidenobu, et al.
Published: (2023)
by: Matsuki, Hidenobu, et al.
Published: (2023)
VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM
by: Zhu, Zihan, et al.
Published: (2025)
by: Zhu, Zihan, et al.
Published: (2025)
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
by: Yugay, Vladimir, et al.
Published: (2023)
by: Yugay, Vladimir, et al.
Published: (2023)
MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM
by: Wang, Peng, et al.
Published: (2024)
by: Wang, Peng, et al.
Published: (2024)
VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes
by: Wu, Ke, et al.
Published: (2025)
by: Wu, Ke, et al.
Published: (2025)
VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM
by: Pak, Gyuhyeon, et al.
Published: (2025)
by: Pak, Gyuhyeon, et al.
Published: (2025)
GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow
by: Seo, Dong-Uk, et al.
Published: (2026)
by: Seo, Dong-Uk, et al.
Published: (2026)
SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM
by: Zhu, Siting, et al.
Published: (2024)
by: Zhu, Siting, et al.
Published: (2024)
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments
by: Zheng, Jianhao, et al.
Published: (2025)
by: Zheng, Jianhao, et al.
Published: (2025)
MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis
by: Liu, Shuhong, et al.
Published: (2024)
by: Liu, Shuhong, et al.
Published: (2024)
UDGS-SLAM : UniDepth Assisted Gaussian Splatting for Monocular SLAM
by: Mansour, Mostafa, et al.
Published: (2024)
by: Mansour, Mostafa, et al.
Published: (2024)
EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting
by: Wu, Taoyu, et al.
Published: (2025)
by: Wu, Taoyu, et al.
Published: (2025)
MM-Gaussian: 3D Gaussian-based Multi-modal Fusion for Localization and Reconstruction in Unbounded Scenes
by: Wu, Chenyang, et al.
Published: (2024)
by: Wu, Chenyang, et al.
Published: (2024)
Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
by: Hu, Yan Song, et al.
Published: (2024)
by: Hu, Yan Song, et al.
Published: (2024)
MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping
by: Cao, Zhihao, et al.
Published: (2025)
by: Cao, Zhihao, et al.
Published: (2025)
RGS-SLAM: Robust Gaussian Splatting SLAM with One-Shot Dense Initialization
by: Cheng, Wei-Tse, et al.
Published: (2025)
by: Cheng, Wei-Tse, et al.
Published: (2025)
Compact 3D Gaussian Splatting For Dense Visual SLAM
by: Deng, Tianchen, et al.
Published: (2024)
by: Deng, Tianchen, et al.
Published: (2024)
ReefMapGS: Enabling Large-Scale Underwater Reconstruction by Closing the Loop Between Multimodal SLAM and Gaussian Splatting
by: Yang, Daniel, et al.
Published: (2026)
by: Yang, Daniel, et al.
Published: (2026)
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
by: Cerezo, Samuel, et al.
Published: (2025)
by: Cerezo, Samuel, et al.
Published: (2025)
VBGS-SLAM: Variational Bayesian Gaussian Splatting Simultaneous Localization and Mapping
by: Zhu, Yuhan, et al.
Published: (2026)
by: Zhu, Yuhan, et al.
Published: (2026)
RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting
by: Bai, Lizhi, et al.
Published: (2024)
by: Bai, Lizhi, et al.
Published: (2024)
GRAND-SLAM: Local Optimization for Globally Consistent Large-Scale Multi-Agent Gaussian SLAM
by: Thomas, Annika, et al.
Published: (2025)
by: Thomas, Annika, et al.
Published: (2025)
Online Language Splatting
by: Katragadda, Saimouli, et al.
Published: (2025)
by: Katragadda, Saimouli, et al.
Published: (2025)
Compact Keyframe-Optimized Multi-Agent Gaussian Splatting SLAM
by: Li, Monica M. Q., et al.
Published: (2026)
by: Li, Monica M. Q., et al.
Published: (2026)
SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
by: Li, Mingrui, et al.
Published: (2024)
by: Li, Mingrui, et al.
Published: (2024)
AgriGS-SLAM: Orchard Mapping Across Seasons via Multi-View Gaussian Splatting SLAM
by: Usuelli, Mirko, et al.
Published: (2025)
by: Usuelli, Mirko, et al.
Published: (2025)
Triangle Splatting SLAM
by: Fry, Nicholas, et al.
Published: (2026)
by: Fry, Nicholas, et al.
Published: (2026)
Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM
by: Sun, Zhicong, et al.
Published: (2025)
by: Sun, Zhicong, et al.
Published: (2025)
NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting
by: Ji, Yiming, et al.
Published: (2024)
by: Ji, Yiming, et al.
Published: (2024)
NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting
by: Shan, Jiwei, et al.
Published: (2026)
by: Shan, Jiwei, et al.
Published: (2026)
NeRF and Gaussian Splatting SLAM in the Wild
by: Schmidt, Fabian, et al.
Published: (2024)
by: Schmidt, Fabian, et al.
Published: (2024)
How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey
by: Tosi, Fabio, et al.
Published: (2024)
by: Tosi, Fabio, et al.
Published: (2024)
VIMD: Monocular Visual-Inertial Motion and Depth Estimation
by: Katragadda, Saimouli, et al.
Published: (2025)
by: Katragadda, Saimouli, et al.
Published: (2025)
CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM
by: Feng, Dapeng, et al.
Published: (2024)
by: Feng, Dapeng, et al.
Published: (2024)
Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments
by: Xiao, Renxiang, et al.
Published: (2025)
by: Xiao, Renxiang, et al.
Published: (2025)
FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion
by: Xu, Yansong, et al.
Published: (2025)
by: Xu, Yansong, et al.
Published: (2025)
High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization
by: Sun, Shuo, et al.
Published: (2024)
by: Sun, Shuo, et al.
Published: (2024)
MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting
by: Hu, Yan Song, et al.
Published: (2024)
by: Hu, Yan Song, et al.
Published: (2024)
GI-SLAM: Gaussian-Inertial SLAM
by: Liu, Xulang, et al.
Published: (2025)
by: Liu, Xulang, et al.
Published: (2025)
Similar Items
-
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
by: Deng, Kai, et al.
Published: (2025) -
Gaussian Splatting SLAM
by: Matsuki, Hidenobu, et al.
Published: (2023) -
VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM
by: Zhu, Zihan, et al.
Published: (2025) -
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
by: Yugay, Vladimir, et al.
Published: (2023) -
MBA-SLAM: Motion Blur Aware Gaussian Splatting SLAM
by: Wang, Peng, et al.
Published: (2024)