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| Autori principali: | , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2025
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| Soggetti: | |
| Accesso online: | https://arxiv.org/abs/2505.10473 |
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| _version_ | 1866908634795999232 |
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| author | Zhang, Fengdi Sun, Yibao Cao, Hongkun Huang, Ruqi |
| author_facet | Zhang, Fengdi Sun, Yibao Cao, Hongkun Huang, Ruqi |
| contents | 3D Gaussian Splatting (3DGS) is a highly deployable real-time method for novel view synthesis. In practice, it requires a universal, consistent control mechanism that adjusts the trade-off between rendering quality and model compression without scene-specific tuning, enabling automated deployment across different device performances and communication bandwidths. In this work, we present ControlGS, a control-oriented optimization framework that maps the trade-off between Gaussian count and rendering quality to a continuous, scene-agnostic, and highly responsive control axis. Extensive experiments across a wide range of scene scales and types (from small objects to large outdoor scenes) demonstrate that, by adjusting a globally unified control hyperparameter, ControlGS can flexibly generate models biased toward either structural compactness or high fidelity, regardless of the specific scene scale or complexity, while achieving markedly higher rendering quality with the same or fewer Gaussians compared to potential competing methods. Project page: https://zhang-fengdi.github.io/ControlGS/ |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2505_10473 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting Zhang, Fengdi Sun, Yibao Cao, Hongkun Huang, Ruqi Computer Vision and Pattern Recognition 3D Gaussian Splatting (3DGS) is a highly deployable real-time method for novel view synthesis. In practice, it requires a universal, consistent control mechanism that adjusts the trade-off between rendering quality and model compression without scene-specific tuning, enabling automated deployment across different device performances and communication bandwidths. In this work, we present ControlGS, a control-oriented optimization framework that maps the trade-off between Gaussian count and rendering quality to a continuous, scene-agnostic, and highly responsive control axis. Extensive experiments across a wide range of scene scales and types (from small objects to large outdoor scenes) demonstrate that, by adjusting a globally unified control hyperparameter, ControlGS can flexibly generate models biased toward either structural compactness or high fidelity, regardless of the specific scene scale or complexity, while achieving markedly higher rendering quality with the same or fewer Gaussians compared to potential competing methods. Project page: https://zhang-fengdi.github.io/ControlGS/ |
| title | ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2505.10473 |