Complexity of Firefighting on Graphs

Fuente: arXiv
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Autori principali: Althoetmar, Julius, Schade, Jamico, Schürenberg, Torben
Natura: Preprint
Pubblicazione: 2025
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author Althoetmar, Julius
Schade, Jamico
Schürenberg, Torben
author_facet Althoetmar, Julius
Schade, Jamico
Schürenberg, Torben
contents We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph parameter for complete binary trees. We show that deciding whether ffn(G) <= m for given G and m is NP-hard. Furthermore, we show that shortest strategies can have superpolynomial length, leaving open whether the problem is in NP. We provide a construction that allows for transferring these results to a well-established Cops and Robbers variant called the "Hunter and Rabbit game".
format Preprint
id arxiv_https___arxiv_org_abs_2505_11082
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Complexity of Firefighting on Graphs
Althoetmar, Julius
Schade, Jamico
Schürenberg, Torben
Computational Complexity
Discrete Mathematics
05Cxx
F.2.2; G.2.2
We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph parameter for complete binary trees. We show that deciding whether ffn(G) <= m for given G and m is NP-hard. Furthermore, we show that shortest strategies can have superpolynomial length, leaving open whether the problem is in NP. We provide a construction that allows for transferring these results to a well-established Cops and Robbers variant called the "Hunter and Rabbit game".
title Complexity of Firefighting on Graphs
topic Computational Complexity
Discrete Mathematics
05Cxx
F.2.2; G.2.2
url https://arxiv.org/abs/2505.11082