Designing Scaffolded Interfaces for Enhanced Learning and Performance in Professional Software
Fuente:
arXiv
Saved in:
| Main Authors: | Liu, Yimeng, Sra, Misha |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
TaskLens: Generating Task-Conditioned Scaffolded Interfaces for Learning Professional Creative Software
by: Liu, Yimeng, et al.
Published: (2025)
by: Liu, Yimeng, et al.
Published: (2025)
Exploring AI-assisted Ideation and Prototyping for Choreography
by: Liu, Yimeng, et al.
Published: (2024)
by: Liu, Yimeng, et al.
Published: (2024)
DanceGen: Supporting Choreography Ideation and Prototyping with Generative AI
by: Liu, Yimeng, et al.
Published: (2024)
by: Liu, Yimeng, et al.
Published: (2024)
AlignUI: A Method for Designing LLM-Generated UIs Aligned with User Preferences
by: Liu, Yimeng, et al.
Published: (2026)
by: Liu, Yimeng, et al.
Published: (2026)
CrowdGenUI: Aligning LLM-Based UI Generation with Crowdsourced User Preferences
by: Liu, Yimeng, et al.
Published: (2024)
by: Liu, Yimeng, et al.
Published: (2024)
TR-LLM: Integrating Trajectory Data for Scene-Aware LLM-Based Human Action Prediction
by: Takeyama, Kojiro, et al.
Published: (2024)
by: Takeyama, Kojiro, et al.
Published: (2024)
ARLang: An Outdoor Augmented Reality Application for Portuguese Vocabulary Learning
by: Caetano, Arthur, et al.
Published: (2024)
by: Caetano, Arthur, et al.
Published: (2024)
LocoVR: Multiuser Indoor Locomotion Dataset in Virtual Reality
by: Takeyama, Kojiro, et al.
Published: (2024)
by: Takeyama, Kojiro, et al.
Published: (2024)
ReUseIt: Synthesizing Reusable AI Agent Workflows for Web Automation
by: Liu, Yimeng, et al.
Published: (2025)
by: Liu, Yimeng, et al.
Published: (2025)
GraV: Grasp Volume Data for the Design of One-Handed XR Interfaces
by: Aponte, Alejandro, et al.
Published: (2024)
by: Aponte, Alejandro, et al.
Published: (2024)
Engaging with AI: How Interface Design Shapes Human-AI Collaboration in High-Stakes Decision-Making
by: Chen, Zichen, et al.
Published: (2025)
by: Chen, Zichen, et al.
Published: (2025)
ARfy: A Pipeline for Adapting 3D Scenes to Augmented Reality
by: Caetano, Arthur, et al.
Published: (2024)
by: Caetano, Arthur, et al.
Published: (2024)
ConnectVR: A Trigger-Action Interface for Creating Agent-based Interactive VR Stories
by: Chen, Mengyu, et al.
Published: (2024)
by: Chen, Mengyu, et al.
Published: (2024)
An Interaction Design Toolkit for Physical Task Guidance with Artificial Intelligence and Mixed Reality
by: Caetano, Arthur, et al.
Published: (2024)
by: Caetano, Arthur, et al.
Published: (2024)
Virtual Steps: The Experience of Walking for a Lifelong Wheelchair User in Virtual Reality
by: Taheri, Atieh, et al.
Published: (2024)
by: Taheri, Atieh, et al.
Published: (2024)
GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design
by: Caetano, Arthur, et al.
Published: (2025)
by: Caetano, Arthur, et al.
Published: (2025)
EntangleVR++: Evaluating the Potential of using Entanglement in an Interactive VR Scene Creation System
by: Chen, Mengyu, et al.
Published: (2024)
by: Chen, Mengyu, et al.
Published: (2024)
Virtual Buddy: Redefining Conversational AI Interactions for Individuals with Hand Motor Disabilities
by: Taheri, Atieh, et al.
Published: (2024)
by: Taheri, Atieh, et al.
Published: (2024)
Exploration of Radar-based Obstacle Visualizations to Support Safety and Presence in Camera-Free Outdoor VR
by: Nargund, Avinash Ajit, et al.
Published: (2026)
by: Nargund, Avinash Ajit, et al.
Published: (2026)
Embedded vs. Situated: An Evaluation of AR Facial Training Feedback
by: Nargund, Avinash Ajit, et al.
Published: (2026)
by: Nargund, Avinash Ajit, et al.
Published: (2026)
Interaction Design for Human-AI Choreography Co-creation
by: Liu, Yimeng
Published: (2024)
by: Liu, Yimeng
Published: (2024)
How Users Perceive Mixed-Initiative AI: Attitudes Toward Assistance in Problem Solving
by: Luo, Yunhao, et al.
Published: (2026)
by: Luo, Yunhao, et al.
Published: (2026)
MiXR: Harvesting and Recomposing Geometry from Real-World Objects for In-Situ 3D Design
by: Faruqi, Faraz, et al.
Published: (2026)
by: Faruqi, Faraz, et al.
Published: (2026)
SiCo: An Interactive Size-Controllable Virtual Try-On Approach for Informed Decision-Making
by: Chen, Sherry X., et al.
Published: (2024)
by: Chen, Sherry X., et al.
Published: (2024)
Agentic Workflows for Conversational Human-AI Interaction Design
by: Caetano, Arthur, et al.
Published: (2025)
by: Caetano, Arthur, et al.
Published: (2025)
Audience Amplified: Virtual Audiences in Asynchronously Performed AR Theater
by: Kim, You-Jin, et al.
Published: (2025)
by: Kim, You-Jin, et al.
Published: (2025)
Everyday AR through AI-in-the-Loop
by: Suzuki, Ryo, et al.
Published: (2024)
by: Suzuki, Ryo, et al.
Published: (2024)
Gradual Generation of User Interfaces as a Design Method for Malleable Software
by: Min, Bryan, et al.
Published: (2026)
by: Min, Bryan, et al.
Published: (2026)
Creating Learning Scaffolds for Engineering Design Using Concept Catalyst
by: Singh, Madhuri, et al.
Published: (2026)
by: Singh, Madhuri, et al.
Published: (2026)
Reframing Conversational Design in HRI: Deliberate Design with AI Scaffolds
by: Cao, Shiye, et al.
Published: (2026)
by: Cao, Shiye, et al.
Published: (2026)
The Effects of Generative AI Agents and Scaffolding on Enhancing Students' Comprehension of Visual Learning Analytics
by: Yan, Lixiang, et al.
Published: (2024)
by: Yan, Lixiang, et al.
Published: (2024)
Evaluating an LLM-Powered Chatbot for Cognitive Restructuring: Insights from Mental Health Professionals
by: Wang, Yinzhou, et al.
Published: (2025)
by: Wang, Yinzhou, et al.
Published: (2025)
Design Patterns of Human-AI Interfaces in Healthcare
by: Sheng, Rui, et al.
Published: (2025)
by: Sheng, Rui, et al.
Published: (2025)
Designing and Evaluating Next-Generation Learning Interfaces: Linking AI, HCI, and the Learning Sciences
by: Xia, Meng, et al.
Published: (2026)
by: Xia, Meng, et al.
Published: (2026)
Understanding Mode Switching in Human-AI Collaboration: Behavioral Insights and Predictive Modeling
by: Nargund, Avinash Ajit, et al.
Published: (2025)
by: Nargund, Avinash Ajit, et al.
Published: (2025)
The Professional Challenges of Industrial Designer in Industry 4.0
by: Li, Meng, et al.
Published: (2025)
by: Li, Meng, et al.
Published: (2025)
FlexGuard: A Design Space for On-Body Feedback for Safety Scaffolding in Strength Training
by: Keelawat, Panayu, et al.
Published: (2025)
by: Keelawat, Panayu, et al.
Published: (2025)
Metaphors as Scaffolds: Spatial, Embodied, Fantastical, and Relational Framings for Youth Usable Privacy Design
by: Kim, JaeWon, et al.
Published: (2026)
by: Kim, JaeWon, et al.
Published: (2026)
Designing AI Peers for Collaborative Mathematical Problem Solving with Middle School Students: A Participatory Design Study
by: Lyu, Wenhan, et al.
Published: (2026)
by: Lyu, Wenhan, et al.
Published: (2026)
From Passive Consumption to Active Interaction: Exploring Interactive LLM Scaffolding to Support Learning Engagement
by: Chen, Zixin, et al.
Published: (2026)
by: Chen, Zixin, et al.
Published: (2026)
Similar Items
-
TaskLens: Generating Task-Conditioned Scaffolded Interfaces for Learning Professional Creative Software
by: Liu, Yimeng, et al.
Published: (2025) -
Exploring AI-assisted Ideation and Prototyping for Choreography
by: Liu, Yimeng, et al.
Published: (2024) -
DanceGen: Supporting Choreography Ideation and Prototyping with Generative AI
by: Liu, Yimeng, et al.
Published: (2024) -
AlignUI: A Method for Designing LLM-Generated UIs Aligned with User Preferences
by: Liu, Yimeng, et al.
Published: (2026) -
CrowdGenUI: Aligning LLM-Based UI Generation with Crowdsourced User Preferences
by: Liu, Yimeng, et al.
Published: (2024)