Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning

Fuente: arXiv
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Autori principali: Luo, Zhengyi, Tessler, Chen, Lin, Toru, Yuan, Ye, He, Tairan, Xiao, Wenli, Guo, Yunrong, Chechik, Gal, Kitani, Kris, Fan, Linxi, Zhu, Yuke
Natura: Preprint
Pubblicazione: 2025
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author Luo, Zhengyi
Tessler, Chen
Lin, Toru
Yuan, Ye
He, Tairan
Xiao, Wenli
Guo, Yunrong
Chechik, Gal
Kitani, Kris
Fan, Linxi
Zhu, Yuke
author_facet Luo, Zhengyi
Tessler, Chen
Lin, Toru
Yuan, Ye
He, Tairan
Xiao, Wenli
Guo, Yunrong
Chechik, Gal
Kitani, Kris
Fan, Linxi
Zhu, Yuke
contents Human behavior is fundamentally shaped by visual perception -- our ability to interact with the world depends on actively gathering relevant information and adapting our movements accordingly. Behaviors like searching for objects, reaching, and hand-eye coordination naturally emerge from the structure of our sensory system. Inspired by these principles, we introduce Perceptive Dexterous Control (PDC), a framework for vision-driven dexterous whole-body control with simulated humanoids. PDC operates solely on egocentric vision for task specification, enabling object search, target placement, and skill selection through visual cues, without relying on privileged state information (e.g., 3D object positions and geometries). This perception-as-interface paradigm enables learning a single policy to perform multiple household tasks, including reaching, grasping, placing, and articulated object manipulation. We also show that training from scratch with reinforcement learning can produce emergent behaviors such as active search. These results demonstrate how vision-driven control and complex tasks induce human-like behaviors and can serve as the key ingredients in closing the perception-action loop for animation, robotics, and embodied AI.
format Preprint
id arxiv_https___arxiv_org_abs_2505_12278
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning
Luo, Zhengyi
Tessler, Chen
Lin, Toru
Yuan, Ye
He, Tairan
Xiao, Wenli
Guo, Yunrong
Chechik, Gal
Kitani, Kris
Fan, Linxi
Zhu, Yuke
Robotics
Computer Vision and Pattern Recognition
Human behavior is fundamentally shaped by visual perception -- our ability to interact with the world depends on actively gathering relevant information and adapting our movements accordingly. Behaviors like searching for objects, reaching, and hand-eye coordination naturally emerge from the structure of our sensory system. Inspired by these principles, we introduce Perceptive Dexterous Control (PDC), a framework for vision-driven dexterous whole-body control with simulated humanoids. PDC operates solely on egocentric vision for task specification, enabling object search, target placement, and skill selection through visual cues, without relying on privileged state information (e.g., 3D object positions and geometries). This perception-as-interface paradigm enables learning a single policy to perform multiple household tasks, including reaching, grasping, placing, and articulated object manipulation. We also show that training from scratch with reinforcement learning can produce emergent behaviors such as active search. These results demonstrate how vision-driven control and complex tasks induce human-like behaviors and can serve as the key ingredients in closing the perception-action loop for animation, robotics, and embodied AI.
title Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.12278