Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-mounted Displays in Public Spaces

Fuente: arXiv
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Auteurs principaux: Hu, Botao Amber, Lin, Rem Rungu, Tao, Yilan Elan, Laato, Samuli, Li, Yue
Format: Preprint
Publié: 2025
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author Hu, Botao Amber
Lin, Rem Rungu
Tao, Yilan Elan
Laato, Samuli
Li, Yue
author_facet Hu, Botao Amber
Lin, Rem Rungu
Tao, Yilan Elan
Laato, Samuli
Li, Yue
contents As see-through Mixed Reality Head-Mounted Displays (MRHMDs) proliferate, their usage is gradually shifting from controlled, private settings to spontaneous, public contexts. While location-based augmented reality mobile games such as Pokemon GO have been successful, the embodied interaction afforded by MRHMDs moves play beyond phone-based screen-tapping toward co-located, bodily, movement-based play. In anticipation of widespread MRHMD adoption, major technology companies have teased concept videos envisioning urban streets as vast mixed reality playgrounds-imagine Harry Potter-style wizard duels in city streets-which we term Immersive Mixed Reality Street Play (IMRSP). However, few real-world studies examine such scenarios. Through empirical, in-the-wild studies of our research-through-design game probe, Multiplayer Omnipresent Fighting Arena (MOFA), deployed across diverse public venues, we offer initial insights into the social implications, challenges, opportunities, and design recommendations of IMRSP. The MOFA framework, which includes three gameplay modes-"The Training," "The Duel," and "The Dragon"-is open-sourced at https://github.com/realitydeslab/mofa.
format Preprint
id arxiv_https___arxiv_org_abs_2505_12516
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-mounted Displays in Public Spaces
Hu, Botao Amber
Lin, Rem Rungu
Tao, Yilan Elan
Laato, Samuli
Li, Yue
Human-Computer Interaction
Computers and Society
As see-through Mixed Reality Head-Mounted Displays (MRHMDs) proliferate, their usage is gradually shifting from controlled, private settings to spontaneous, public contexts. While location-based augmented reality mobile games such as Pokemon GO have been successful, the embodied interaction afforded by MRHMDs moves play beyond phone-based screen-tapping toward co-located, bodily, movement-based play. In anticipation of widespread MRHMD adoption, major technology companies have teased concept videos envisioning urban streets as vast mixed reality playgrounds-imagine Harry Potter-style wizard duels in city streets-which we term Immersive Mixed Reality Street Play (IMRSP). However, few real-world studies examine such scenarios. Through empirical, in-the-wild studies of our research-through-design game probe, Multiplayer Omnipresent Fighting Arena (MOFA), deployed across diverse public venues, we offer initial insights into the social implications, challenges, opportunities, and design recommendations of IMRSP. The MOFA framework, which includes three gameplay modes-"The Training," "The Duel," and "The Dragon"-is open-sourced at https://github.com/realitydeslab/mofa.
title Towards Immersive Mixed Reality Street Play: Understanding Co-located Bodily Play with See-through Head-mounted Displays in Public Spaces
topic Human-Computer Interaction
Computers and Society
url https://arxiv.org/abs/2505.12516