HIL: Hybrid Imitation Learning of Diverse Parkour Skills from Videos
Fuente:
arXiv
Saved in:
| Main Authors: | Wang, Jiashun, Jiang, Yifeng, Zhang, Haotian, Tessler, Chen, Rempe, Davis, Hodgins, Jessica, Peng, Xue Bin |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Strategy and Skill Learning for Physics-based Table Tennis Animation
by: Wang, Jiashun, et al.
Published: (2024)
by: Wang, Jiashun, et al.
Published: (2024)
SMPLOlympics: Sports Environments for Physically Simulated Humanoids
by: Luo, Zhengyi, et al.
Published: (2024)
by: Luo, Zhengyi, et al.
Published: (2024)
MaskedManipulator: Versatile Whole-Body Manipulation
by: Tessler, Chen, et al.
Published: (2025)
by: Tessler, Chen, et al.
Published: (2025)
CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives
by: Wang, Zihan, et al.
Published: (2025)
by: Wang, Zihan, et al.
Published: (2025)
MimicKit: A Reinforcement Learning Framework for Motion Imitation and Control
by: Peng, Xue Bin
Published: (2025)
by: Peng, Xue Bin
Published: (2025)
Learning Smooth Time-Varying Linear Policies with an Action Jacobian Penalty
by: Xie, Zhaoming, et al.
Published: (2026)
by: Xie, Zhaoming, et al.
Published: (2026)
Generating Human Interaction Motions in Scenes with Text Control
by: Yi, Hongwei, et al.
Published: (2024)
by: Yi, Hongwei, et al.
Published: (2024)
Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations
by: Lakshmipathy, Arjun S., et al.
Published: (2024)
by: Lakshmipathy, Arjun S., et al.
Published: (2024)
AnimaMimic: Imitating 3D Animation from Video Priors
by: Xie, Tianyi, et al.
Published: (2025)
by: Xie, Tianyi, et al.
Published: (2025)
Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation
by: Petrovich, Mathis, et al.
Published: (2024)
by: Petrovich, Mathis, et al.
Published: (2024)
Benchmarking Humanoid Imitation Learning with Motion Difficulty
by: Meng, Zhaorui, et al.
Published: (2025)
by: Meng, Zhaorui, et al.
Published: (2025)
Kimodo: Scaling Controllable Human Motion Generation
by: Rempe, Davis, et al.
Published: (2026)
by: Rempe, Davis, et al.
Published: (2026)
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
by: Wu, Yifan, et al.
Published: (2025)
by: Wu, Yifan, et al.
Published: (2025)
Physics-Based Motion Imitation with Adversarial Differential Discriminators
by: Zhang, Ziyu, et al.
Published: (2025)
by: Zhang, Ziyu, et al.
Published: (2025)
GENMO: A GENeralist Model for Human MOtion
by: Li, Jiefeng, et al.
Published: (2025)
by: Li, Jiefeng, et al.
Published: (2025)
Learning Uniformly Distributed Embedding Clusters of Stylistic Skills for Physically Simulated Characters
by: Liu, Nian, et al.
Published: (2024)
by: Liu, Nian, et al.
Published: (2024)
Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control
by: Huang, Xiaoyu, et al.
Published: (2025)
by: Huang, Xiaoyu, et al.
Published: (2025)
Neighborhood-Preserving Voronoi Treemaps
by: Paetzold, Patrick, et al.
Published: (2025)
by: Paetzold, Patrick, et al.
Published: (2025)
Enhancing Line Density Plots with Outlier Control and Bin-based Illumination
by: Xue, Yumeng, et al.
Published: (2025)
by: Xue, Yumeng, et al.
Published: (2025)
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
by: Zhang, Jia-Peng, et al.
Published: (2025)
by: Zhang, Jia-Peng, et al.
Published: (2025)
Augmented Reality Demonstrations for Scalable Robot Imitation Learning
by: Yang, Yue, et al.
Published: (2024)
by: Yang, Yue, et al.
Published: (2024)
T2Bs: Text-to-Character Blendshapes via Video Generation
by: Luo, Jiahao, et al.
Published: (2025)
by: Luo, Jiahao, et al.
Published: (2025)
PlaMo: Plan and Move in Rich 3D Physical Environments
by: Hallak, Assaf, et al.
Published: (2024)
by: Hallak, Assaf, et al.
Published: (2024)
TransVDM: Motion-Constrained Video Diffusion Model for Transparent Video Synthesis
by: Li, Menghao, et al.
Published: (2025)
by: Li, Menghao, et al.
Published: (2025)
MotionDuet: Dual-Conditioned 3D Human Motion Generation with Video-Regularized Text Learning
by: Zhang, Yi-Yang, et al.
Published: (2025)
by: Zhang, Yi-Yang, et al.
Published: (2025)
SkillMimic: Learning Basketball Interaction Skills from Demonstrations
by: Wang, Yinhuai, et al.
Published: (2024)
by: Wang, Yinhuai, et al.
Published: (2024)
SAGE: Structure‐Aware Generative Video Transitions between Diverse Clips
by: Mia Kan, et al.
Published: (2026)
by: Mia Kan, et al.
Published: (2026)
MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
by: Wang, Tingwu, et al.
Published: (2026)
by: Wang, Tingwu, et al.
Published: (2026)
Learning to Move Like Professional Counter‐Strike Players
by: D. Durst, et al.
Published: (2024)
by: D. Durst, et al.
Published: (2024)
How to Train Your Dragon: Automatic Diffusion‐Based Rigging for Characters with Diverse Topologies
by: Zeqi Gu, et al.
Published: (2025)
by: Zeqi Gu, et al.
Published: (2025)
Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation
by: Xing, Jingrui, et al.
Published: (2024)
by: Xing, Jingrui, et al.
Published: (2024)
Simulating Parametric Thin Shells by Bicubic Hermite Elements
by: Ni, Xingyu, et al.
Published: (2023)
by: Ni, Xingyu, et al.
Published: (2023)
DeepMill: Neural Accessibility Learning for Subtractive Manufacturing
by: Zhong, Fanchao, et al.
Published: (2025)
by: Zhong, Fanchao, et al.
Published: (2025)
D$^3$-Human: Dynamic Disentangled Digital Human from Monocular Video
by: Chen, Honghu, et al.
Published: (2025)
by: Chen, Honghu, et al.
Published: (2025)
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
by: Jiang, Yuheng, et al.
Published: (2025)
by: Jiang, Yuheng, et al.
Published: (2025)
PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
by: Kim, Minsu, et al.
Published: (2025)
by: Kim, Minsu, et al.
Published: (2025)
PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
by: Xu, Michael, et al.
Published: (2025)
by: Xu, Michael, et al.
Published: (2025)
Hybrid Base Complex: Extract and Visualize Structure of Hex-dominant Meshes
by: Si, Lei, et al.
Published: (2024)
by: Si, Lei, et al.
Published: (2024)
SWIM: Single-Instance Whole-Body Imitation for swiMming
by: Wang, Binglun, et al.
Published: (2026)
by: Wang, Binglun, et al.
Published: (2026)
SURF: Signature-Retained Fast Video Generation
by: Ding, Kaixin, et al.
Published: (2025)
by: Ding, Kaixin, et al.
Published: (2025)
Similar Items
-
Strategy and Skill Learning for Physics-based Table Tennis Animation
by: Wang, Jiashun, et al.
Published: (2024) -
SMPLOlympics: Sports Environments for Physically Simulated Humanoids
by: Luo, Zhengyi, et al.
Published: (2024) -
MaskedManipulator: Versatile Whole-Body Manipulation
by: Tessler, Chen, et al.
Published: (2025) -
CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives
by: Wang, Zihan, et al.
Published: (2025) -
MimicKit: A Reinforcement Learning Framework for Motion Imitation and Control
by: Peng, Xue Bin
Published: (2025)