MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control

Fuente: arXiv
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Autori principali: Shao, Mingqi, Xiong, Feng, Sun, Zhaoxu, Xu, Mu
Natura: Preprint
Pubblicazione: 2025
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author Shao, Mingqi
Xiong, Feng
Sun, Zhaoxu
Xu, Mu
author_facet Shao, Mingqi
Xiong, Feng
Sun, Zhaoxu
Xu, Mu
contents Recently, significant advances have been made in 3D object generation. Building upon the generated geometry, current pipelines typically employ image diffusion models to generate multi-view RGB images, followed by UV texture reconstruction through texture baking. While 3D geometry generation has improved significantly, supported by multiple open-source frameworks, 3D texture generation remains underexplored. In this work, we systematically investigate 3D texture generation through the lens of three core dimensions: reference-texture alignment, geometry-texture consistency, and local texture quality. To tackle these issues, we propose MVPainter, which employs data filtering and augmentation strategies to enhance texture fidelity and detail, and introduces ControlNet-based geometric conditioning to improve texture-geometry alignment. Furthermore, we extract physically-based rendering (PBR) attributes from the generated views to produce PBR meshes suitable for real-world rendering applications. MVPainter achieves state-of-the-art results across all three dimensions, as demonstrated by human-aligned evaluations. To facilitate further research and reproducibility, we also release our full pipeline as an open-source system, including data construction, model architecture, and evaluation tools.
format Preprint
id arxiv_https___arxiv_org_abs_2505_12635
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control
Shao, Mingqi
Xiong, Feng
Sun, Zhaoxu
Xu, Mu
Computer Vision and Pattern Recognition
Recently, significant advances have been made in 3D object generation. Building upon the generated geometry, current pipelines typically employ image diffusion models to generate multi-view RGB images, followed by UV texture reconstruction through texture baking. While 3D geometry generation has improved significantly, supported by multiple open-source frameworks, 3D texture generation remains underexplored. In this work, we systematically investigate 3D texture generation through the lens of three core dimensions: reference-texture alignment, geometry-texture consistency, and local texture quality. To tackle these issues, we propose MVPainter, which employs data filtering and augmentation strategies to enhance texture fidelity and detail, and introduces ControlNet-based geometric conditioning to improve texture-geometry alignment. Furthermore, we extract physically-based rendering (PBR) attributes from the generated views to produce PBR meshes suitable for real-world rendering applications. MVPainter achieves state-of-the-art results across all three dimensions, as demonstrated by human-aligned evaluations. To facilitate further research and reproducibility, we also release our full pipeline as an open-source system, including data construction, model architecture, and evaluation tools.
title MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.12635