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Hauptverfasser: He, Yingchen, Weilbach, Christian D., Wojciechowska, Martyna E., Zhang, Yuxuan, Wood, Frank
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2505.12707
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author He, Yingchen
Weilbach, Christian D.
Wojciechowska, Martyna E.
Zhang, Yuxuan
Wood, Frank
author_facet He, Yingchen
Weilbach, Christian D.
Wojciechowska, Martyna E.
Zhang, Yuxuan
Wood, Frank
contents Advances in deep generative modeling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that reflect the sensory-motor complexity of natural environments. To address this, we present PLAICraft, a novel data collection platform and dataset capturing multiplayer Minecraft interactions across five time-aligned modalities: video, game output audio, microphone input audio, mouse, and keyboard actions. Each modality is logged with millisecond time precision, enabling the study of synchronous, embodied behaviour in a rich, open-ended world. The dataset comprises over 10,000 hours of gameplay from more than 10,000 global participants. Alongside the dataset, we provide an evaluation suite for benchmarking model capabilities in object recognition, spatial awareness, language grounding, and long-term memory. PLAICraft opens a path toward training and evaluating agents that act fluently and purposefully in real time, paving the way for truly embodied artificial intelligence.
format Preprint
id arxiv_https___arxiv_org_abs_2505_12707
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AI
He, Yingchen
Weilbach, Christian D.
Wojciechowska, Martyna E.
Zhang, Yuxuan
Wood, Frank
Machine Learning
Artificial Intelligence
Multiagent Systems
Advances in deep generative modeling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that reflect the sensory-motor complexity of natural environments. To address this, we present PLAICraft, a novel data collection platform and dataset capturing multiplayer Minecraft interactions across five time-aligned modalities: video, game output audio, microphone input audio, mouse, and keyboard actions. Each modality is logged with millisecond time precision, enabling the study of synchronous, embodied behaviour in a rich, open-ended world. The dataset comprises over 10,000 hours of gameplay from more than 10,000 global participants. Alongside the dataset, we provide an evaluation suite for benchmarking model capabilities in object recognition, spatial awareness, language grounding, and long-term memory. PLAICraft opens a path toward training and evaluating agents that act fluently and purposefully in real time, paving the way for truly embodied artificial intelligence.
title PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AI
topic Machine Learning
Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2505.12707