When a Reinforcement Learning Agent Encounters Unknown Unknowns

Fuente: arXiv
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Autores principales: Zhu, Juntian, de Carvalho, Miguel, Yang, Zhouwang, He, Fengxiang
Formato: Preprint
Publicado: 2025
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author Zhu, Juntian
de Carvalho, Miguel
Yang, Zhouwang
He, Fengxiang
author_facet Zhu, Juntian
de Carvalho, Miguel
Yang, Zhouwang
He, Fengxiang
contents An AI agent might surprisingly find she has reached an unknown state which she has never been aware of -- an unknown unknown. We mathematically ground this scenario in reinforcement learning: an agent, after taking an action calculated from value functions $Q$ and $V$ defined on the {\it {aware domain}}, reaches a state out of the domain. To enable the agent to handle this scenario, we propose an {\it episodic Markov decision {process} with growing awareness} (EMDP-GA) model, taking a new {\it noninformative value expansion} (NIVE) approach to expand value functions to newly aware areas: when an agent arrives at an unknown unknown, value functions $Q$ and $V$ whereon are initialised by noninformative beliefs -- the averaged values on the aware domain. This design is out of respect for the complete absence of knowledge in the newly discovered state. The upper confidence bound momentum Q-learning is then adapted to the growing awareness for training the EMDP-GA model. We prove that (1) the regret of our approach is asymptotically consistent with the state of the art (SOTA) without exposure to unknown unknowns in an extremely uncertain environment, and (2) our computational complexity and space complexity are comparable with the SOTA -- these collectively suggest that though an unknown unknown is surprising, it will be asymptotically properly discovered with decent speed and an affordable cost.
format Preprint
id arxiv_https___arxiv_org_abs_2505_13188
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle When a Reinforcement Learning Agent Encounters Unknown Unknowns
Zhu, Juntian
de Carvalho, Miguel
Yang, Zhouwang
He, Fengxiang
Machine Learning
Artificial Intelligence
An AI agent might surprisingly find she has reached an unknown state which she has never been aware of -- an unknown unknown. We mathematically ground this scenario in reinforcement learning: an agent, after taking an action calculated from value functions $Q$ and $V$ defined on the {\it {aware domain}}, reaches a state out of the domain. To enable the agent to handle this scenario, we propose an {\it episodic Markov decision {process} with growing awareness} (EMDP-GA) model, taking a new {\it noninformative value expansion} (NIVE) approach to expand value functions to newly aware areas: when an agent arrives at an unknown unknown, value functions $Q$ and $V$ whereon are initialised by noninformative beliefs -- the averaged values on the aware domain. This design is out of respect for the complete absence of knowledge in the newly discovered state. The upper confidence bound momentum Q-learning is then adapted to the growing awareness for training the EMDP-GA model. We prove that (1) the regret of our approach is asymptotically consistent with the state of the art (SOTA) without exposure to unknown unknowns in an extremely uncertain environment, and (2) our computational complexity and space complexity are comparable with the SOTA -- these collectively suggest that though an unknown unknown is surprising, it will be asymptotically properly discovered with decent speed and an affordable cost.
title When a Reinforcement Learning Agent Encounters Unknown Unknowns
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2505.13188