Saved in:
| Main Authors: | Oh, Seungjun, Lee, Younggeun, Jeon, Hyejin, Park, Eunbyung |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2505.13215 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesis
by: Kang, Gyeongjin, et al.
Published: (2024)
by: Kang, Gyeongjin, et al.
Published: (2024)
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction
by: Nam, Seungtae, et al.
Published: (2024)
by: Nam, Seungtae, et al.
Published: (2024)
Deblurring 3D Gaussian Splatting
by: Lee, Byeonghyeon, et al.
Published: (2024)
by: Lee, Byeonghyeon, et al.
Published: (2024)
Optimized Minimal 3D Gaussian Splatting
by: Lee, Joo Chan, et al.
Published: (2025)
by: Lee, Joo Chan, et al.
Published: (2025)
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
by: Lee, Joo Chan, et al.
Published: (2024)
by: Lee, Joo Chan, et al.
Published: (2024)
F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting
by: Sun, Xiangyu, et al.
Published: (2024)
by: Sun, Xiangyu, et al.
Published: (2024)
Optimized Minimal 4D Gaussian Splatting
by: Lee, Minseo, et al.
Published: (2025)
by: Lee, Minseo, et al.
Published: (2025)
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
by: Lee, Dong In, et al.
Published: (2024)
by: Lee, Dong In, et al.
Published: (2024)
SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
by: Kang, Gyeongjin, et al.
Published: (2024)
by: Kang, Gyeongjin, et al.
Published: (2024)
Compact 3D Gaussian Representation for Radiance Field
by: Lee, Joo Chan, et al.
Published: (2023)
by: Lee, Joo Chan, et al.
Published: (2023)
Veta-GS: View-dependent deformable 3D Gaussian Splatting for thermal infrared Novel-view Synthesis
by: Nam, Myeongseok, et al.
Published: (2025)
by: Nam, Myeongseok, et al.
Published: (2025)
CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting
by: In, Sumin, et al.
Published: (2025)
by: In, Sumin, et al.
Published: (2025)
EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding
by: Lee, Seungjun, et al.
Published: (2026)
by: Lee, Seungjun, et al.
Published: (2026)
Multi-view Pyramid Transformer: Look Coarser to See Broader
by: Kang, Gyeongjin, et al.
Published: (2025)
by: Kang, Gyeongjin, et al.
Published: (2025)
DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting
by: Lee, Seungjun, et al.
Published: (2025)
by: Lee, Seungjun, et al.
Published: (2025)
Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
by: Yang, Zeyu, et al.
Published: (2023)
by: Yang, Zeyu, et al.
Published: (2023)
WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting
by: Li, Huapeng, et al.
Published: (2024)
by: Li, Huapeng, et al.
Published: (2024)
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes
by: Li, Zhuopeng, et al.
Published: (2024)
by: Li, Zhuopeng, et al.
Published: (2024)
Group3D: MLLM-Driven Semantic Grouping for Open-Vocabulary 3D Object Detection
by: Kim, Youbin, et al.
Published: (2026)
by: Kim, Youbin, et al.
Published: (2026)
Gaussian2Scene: 3D Scene Representation Learning via Self-supervised Learning with 3D Gaussian Splatting
by: Liu, Keyi, et al.
Published: (2025)
by: Liu, Keyi, et al.
Published: (2025)
4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
by: Yang, Zeyu, et al.
Published: (2024)
by: Yang, Zeyu, et al.
Published: (2024)
FastScene: Text-Driven Fast 3D Indoor Scene Generation via Panoramic Gaussian Splatting
by: Ma, Yikun, et al.
Published: (2024)
by: Ma, Yikun, et al.
Published: (2024)
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
by: Yuan, Yuheng, et al.
Published: (2025)
by: Yuan, Yuheng, et al.
Published: (2025)
ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings
by: Lee, Suyoung, et al.
Published: (2024)
by: Lee, Suyoung, et al.
Published: (2024)
Scene-Agnostic Object-Centric Representation Learning for 3D Gaussian Splatting
by: Hsu, Tsuheng, et al.
Published: (2026)
by: Hsu, Tsuheng, et al.
Published: (2026)
Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
by: Javed, Saqib, et al.
Published: (2024)
by: Javed, Saqib, et al.
Published: (2024)
FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction
by: Wang, Yunsong, et al.
Published: (2025)
by: Wang, Yunsong, et al.
Published: (2025)
MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting
by: Zhou, Haoran, et al.
Published: (2026)
by: Zhou, Haoran, et al.
Published: (2026)
GaussianForest: Hierarchical-Hybrid 3D Gaussian Splatting for Compressed Scene Modeling
by: Zhang, Fengyi, et al.
Published: (2024)
by: Zhang, Fengyi, et al.
Published: (2024)
4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction
by: Cho, Woong Oh, et al.
Published: (2024)
by: Cho, Woong Oh, et al.
Published: (2024)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
by: Zhang, Xinjie, et al.
Published: (2024)
by: Zhang, Xinjie, et al.
Published: (2024)
Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation
by: Wang, Zihan, et al.
Published: (2025)
by: Wang, Zihan, et al.
Published: (2025)
ILV: Iterative Latent Volumes for Fast and Accurate Sparse-View CT Reconstruction
by: Lee, Seungryong, et al.
Published: (2026)
by: Lee, Seungryong, et al.
Published: (2026)
OpenMonoGS-SLAM: Monocular Gaussian Splatting SLAM with Open-set Semantics
by: Yoo, Jisang, et al.
Published: (2025)
by: Yoo, Jisang, et al.
Published: (2025)
Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splatting
by: Jo, Joongho, et al.
Published: (2024)
by: Jo, Joongho, et al.
Published: (2024)
PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting
by: Wang, Zipeng, et al.
Published: (2024)
by: Wang, Zipeng, et al.
Published: (2024)
Disambiguating 2D-3D Correspondences in Gaussian Splatting-based Feature Fields for Visual Localization
by: Lee, Miso, et al.
Published: (2026)
by: Lee, Miso, et al.
Published: (2026)
EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generation
by: Moon, Seungjun, et al.
Published: (2025)
by: Moon, Seungjun, et al.
Published: (2025)
Clustered Error Correction with Grouped 4D Gaussian Splatting
by: Kang, Taeho, et al.
Published: (2025)
by: Kang, Taeho, et al.
Published: (2025)
Similar Items
-
CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesis
by: Kang, Gyeongjin, et al.
Published: (2024) -
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction
by: Nam, Seungtae, et al.
Published: (2024) -
Deblurring 3D Gaussian Splatting
by: Lee, Byeonghyeon, et al.
Published: (2024) -
Optimized Minimal 3D Gaussian Splatting
by: Lee, Joo Chan, et al.
Published: (2025) -
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
by: Lee, Joo Chan, et al.
Published: (2024)