G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning

Fuente: arXiv
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Hauptverfasser: Chen, Liang, Gao, Hongcheng, Liu, Tianyu, Huang, Zhiqi, Sung, Flood, Zhou, Xinyu, Wu, Yuxin, Chang, Baobao
Format: Preprint
Veröffentlicht: 2025
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author Chen, Liang
Gao, Hongcheng
Liu, Tianyu
Huang, Zhiqi
Sung, Flood
Zhou, Xinyu
Wu, Yuxin
Chang, Baobao
author_facet Chen, Liang
Gao, Hongcheng
Liu, Tianyu
Huang, Zhiqi
Sung, Flood
Zhou, Xinyu
Wu, Yuxin
Chang, Baobao
contents Vision-Language Models (VLMs) excel in many direct multimodal tasks but struggle to translate this prowess into effective decision-making within interactive, visually rich environments like games. This ``knowing-doing'' gap significantly limits their potential as autonomous agents, as leading VLMs often performing badly in simple games. To address this, we introduce VLM-Gym, a curated reinforcement learning (RL) environment featuring diverse visual games with unified interfaces and adjustable, compositional difficulty, specifically designed for scalable multi-game parallel training. Leveraging VLM-Gym, we train G0 models using pure RL-driven self-evolution, which demonstrate emergent perception and reasoning patterns. To further mitigate challenges arising from game diversity, we develop G1 models. G1 incorporates a perception-enhanced cold start prior to RL fine-tuning. Our resulting G1 models consistently surpass their teacher across all games and outperform leading proprietary models like Claude-3.7-Sonnet-Thinking. Systematic analysis reveals an intriguing finding: perception and reasoning abilities mutually bootstrap each other throughout the RL training process. Source code including VLM-Gym and RL training are released at https://github.com/chenllliang/G1 to foster future research in advancing VLMs as capable interactive agents.
format Preprint
id arxiv_https___arxiv_org_abs_2505_13426
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning
Chen, Liang
Gao, Hongcheng
Liu, Tianyu
Huang, Zhiqi
Sung, Flood
Zhou, Xinyu
Wu, Yuxin
Chang, Baobao
Computer Vision and Pattern Recognition
Vision-Language Models (VLMs) excel in many direct multimodal tasks but struggle to translate this prowess into effective decision-making within interactive, visually rich environments like games. This ``knowing-doing'' gap significantly limits their potential as autonomous agents, as leading VLMs often performing badly in simple games. To address this, we introduce VLM-Gym, a curated reinforcement learning (RL) environment featuring diverse visual games with unified interfaces and adjustable, compositional difficulty, specifically designed for scalable multi-game parallel training. Leveraging VLM-Gym, we train G0 models using pure RL-driven self-evolution, which demonstrate emergent perception and reasoning patterns. To further mitigate challenges arising from game diversity, we develop G1 models. G1 incorporates a perception-enhanced cold start prior to RL fine-tuning. Our resulting G1 models consistently surpass their teacher across all games and outperform leading proprietary models like Claude-3.7-Sonnet-Thinking. Systematic analysis reveals an intriguing finding: perception and reasoning abilities mutually bootstrap each other throughout the RL training process. Source code including VLM-Gym and RL training are released at https://github.com/chenllliang/G1 to foster future research in advancing VLMs as capable interactive agents.
title G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.13426