4Hammer: a board-game reinforcement learning environment for the hour long time frame

Fuente: arXiv
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Main Authors: Fioravanti, Massimo, Agosta, Giovanni
Format: Preprint
Published: 2025
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author Fioravanti, Massimo
Agosta, Giovanni
author_facet Fioravanti, Massimo
Agosta, Giovanni
contents Large Language Models (LLMs) have demonstrated strong performance on tasks with short time frames, but struggle with tasks requiring longer durations. While datasets covering extended-duration tasks, such as software engineering tasks or video games, do exist, there are currently few implementations of complex board games specifically designed for reinforcement learning and LLM evaluation. To address this gap, we propose the 4Hammer reinforcement learning environment, a digital twin simulation of a subset of Warhammer 40,000-a complex, zero-sum board game. Warhammer 40,000 features intricate rules, requiring human players to thoroughly read and understand over 50 pages of detailed natural language rules, grasp the interactions between their game pieces and those of their opponents, and independently track and communicate the evolving game state.
format Preprint
id arxiv_https___arxiv_org_abs_2505_13638
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle 4Hammer: a board-game reinforcement learning environment for the hour long time frame
Fioravanti, Massimo
Agosta, Giovanni
Machine Learning
Computation and Language
Large Language Models (LLMs) have demonstrated strong performance on tasks with short time frames, but struggle with tasks requiring longer durations. While datasets covering extended-duration tasks, such as software engineering tasks or video games, do exist, there are currently few implementations of complex board games specifically designed for reinforcement learning and LLM evaluation. To address this gap, we propose the 4Hammer reinforcement learning environment, a digital twin simulation of a subset of Warhammer 40,000-a complex, zero-sum board game. Warhammer 40,000 features intricate rules, requiring human players to thoroughly read and understand over 50 pages of detailed natural language rules, grasp the interactions between their game pieces and those of their opponents, and independently track and communicate the evolving game state.
title 4Hammer: a board-game reinforcement learning environment for the hour long time frame
topic Machine Learning
Computation and Language
url https://arxiv.org/abs/2505.13638