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Main Authors: Minder, Eloise, Fleury, Sylvain, Neyret, Solène, Chardonnet, Jean-Rémy
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2505.14078
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author Minder, Eloise
Fleury, Sylvain
Neyret, Solène
Chardonnet, Jean-Rémy
author_facet Minder, Eloise
Fleury, Sylvain
Neyret, Solène
Chardonnet, Jean-Rémy
contents Understanding which factors could influence co-presence in Virtual Reality could help develop more qualitative social interactions, or social interactions that generate similar sensations, emotions and feelings than the ones generated during Face-to-Face interactions. Co-presence is studied since the beginning of Virtual Reality (VR); though, no consensus is identified on what factors could influence it, except the consensus on the definition of "being there together" inside the Virtual Environment. In this paper, we introduce the Koinos method to explain social interactions in VR through communication models, (i) theoretically, and (ii) on two VR experiments that change the virtual partner social and physical representations. These analyses lead us to propose an equation to predict and help manage the sense of co-presence in VR.
format Preprint
id arxiv_https___arxiv_org_abs_2505_14078
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle The Virtual Reality Koinos Method: Analysis of Symmetrical Dyadic Collaboration in Virtual Reality from the perspective of communication models
Minder, Eloise
Fleury, Sylvain
Neyret, Solène
Chardonnet, Jean-Rémy
Human-Computer Interaction
Understanding which factors could influence co-presence in Virtual Reality could help develop more qualitative social interactions, or social interactions that generate similar sensations, emotions and feelings than the ones generated during Face-to-Face interactions. Co-presence is studied since the beginning of Virtual Reality (VR); though, no consensus is identified on what factors could influence it, except the consensus on the definition of "being there together" inside the Virtual Environment. In this paper, we introduce the Koinos method to explain social interactions in VR through communication models, (i) theoretically, and (ii) on two VR experiments that change the virtual partner social and physical representations. These analyses lead us to propose an equation to predict and help manage the sense of co-presence in VR.
title The Virtual Reality Koinos Method: Analysis of Symmetrical Dyadic Collaboration in Virtual Reality from the perspective of communication models
topic Human-Computer Interaction
url https://arxiv.org/abs/2505.14078