Large-Scale Multi-Character Interaction Synthesis
Fuente:
arXiv
Saved in:
| Main Authors: | Chang, Ziyi, Wang, He, Koulieris, George Alex, Shum, Hubert P. H. |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Motion In-Betweening for Densely Interacting Characters
by: Zhang, Xiaotang, et al.
Published: (2025)
by: Zhang, Xiaotang, et al.
Published: (2025)
On the Design Fundamentals of Diffusion Models: A Survey
by: Chang, Ziyi, et al.
Published: (2023)
by: Chang, Ziyi, et al.
Published: (2023)
Physics‐Based Motion Tracking of Contact‐Rich Interacting Characters
by: Xiaotang Zhang, et al.
Published: (2026)
by: Xiaotang Zhang, et al.
Published: (2026)
Physics-Based Motion Tracking of Contact-Rich Interacting Characters
by: Zhang, Xiaotang, et al.
Published: (2026)
by: Zhang, Xiaotang, et al.
Published: (2026)
HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation
by: Pun, Hou In Derek, et al.
Published: (2025)
by: Pun, Hou In Derek, et al.
Published: (2025)
RACon: Retrieval-Augmented Simulated Character Locomotion Control
by: Mu, Yuxuan, et al.
Published: (2024)
by: Mu, Yuxuan, et al.
Published: (2024)
Interactive Character Control with Auto-Regressive Motion Diffusion Models
by: Shi, Yi, et al.
Published: (2023)
by: Shi, Yi, et al.
Published: (2023)
AnyAct: Towards Human Reenactment of Character Motion From Video
by: Chen, Liuhan, et al.
Published: (2026)
by: Chen, Liuhan, et al.
Published: (2026)
Sprite Sheet Diffusion: Generate Game Character for Animation
by: Hsieh, Cheng-An, et al.
Published: (2024)
by: Hsieh, Cheng-An, et al.
Published: (2024)
SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields
by: Kong, Youkang, et al.
Published: (2026)
by: Kong, Youkang, et al.
Published: (2026)
FlexiClip: Locality-Preserving Free-Form Character Animation
by: Khandelwal, Anant
Published: (2025)
by: Khandelwal, Anant
Published: (2025)
InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions
by: Xu, Sirui, et al.
Published: (2026)
by: Xu, Sirui, et al.
Published: (2026)
FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On
by: Karras, Johanna, et al.
Published: (2026)
by: Karras, Johanna, et al.
Published: (2026)
Dream-in-Style: Text-to-3D Generation Using Stylized Score Distillation
by: Kompanowski, Hubert, et al.
Published: (2024)
by: Kompanowski, Hubert, et al.
Published: (2024)
Advancing Multimodal LLMs by Large-Scale 3D Visual Instruction Dataset Generation
by: He, Liu, et al.
Published: (2025)
by: He, Liu, et al.
Published: (2025)
CharNeRF: 3D Character Generation from Concept Art
by: Chu, Eddy, et al.
Published: (2024)
by: Chu, Eddy, et al.
Published: (2024)
Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
by: Guo, Zhiyang, et al.
Published: (2024)
by: Guo, Zhiyang, et al.
Published: (2024)
Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space
by: Zhang, Jiaxu, et al.
Published: (2024)
by: Zhang, Jiaxu, et al.
Published: (2024)
Sketch-Guided Stylized Landscape Cinemagraph Synthesis
by: Jin, Hao, et al.
Published: (2024)
by: Jin, Hao, et al.
Published: (2024)
Two-in-One: Unified Multi-Person Interactive Motion Generation by Latent Diffusion Transformer
by: Li, Boyuan, et al.
Published: (2024)
by: Li, Boyuan, et al.
Published: (2024)
How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies
by: Gu, Zeqi, et al.
Published: (2025)
by: Gu, Zeqi, et al.
Published: (2025)
Unsupervised Cross-Domain Regression for Fine-grained 3D Game Character Reconstruction
by: Wen, Qi, et al.
Published: (2024)
by: Wen, Qi, et al.
Published: (2024)
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
by: Cui, Jiadi, et al.
Published: (2024)
by: Cui, Jiadi, et al.
Published: (2024)
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
by: Su, Mai, et al.
Published: (2025)
by: Su, Mai, et al.
Published: (2025)
ModSkill: Physical Character Skill Modularization
by: Huang, Yiming, et al.
Published: (2025)
by: Huang, Yiming, et al.
Published: (2025)
COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generation
by: He, Liu, et al.
Published: (2024)
by: He, Liu, et al.
Published: (2024)
Scaling Transformer-Based Novel View Synthesis Models with Token Disentanglement and Synthetic Data
by: Nair, Nithin Gopalakrishnan, et al.
Published: (2025)
by: Nair, Nithin Gopalakrishnan, et al.
Published: (2025)
SemLayoutDiff: Semantic Layout Generation with Diffusion Model for Indoor Scene Synthesis
by: Sun, Xiaohao, et al.
Published: (2025)
by: Sun, Xiaohao, et al.
Published: (2025)
Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions
by: Li, Jianan, et al.
Published: (2025)
by: Li, Jianan, et al.
Published: (2025)
SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis
by: Tam, Hou In Ivan, et al.
Published: (2025)
by: Tam, Hou In Ivan, et al.
Published: (2025)
Many-Worlds Inverse Rendering
by: Zhang, Ziyi, et al.
Published: (2024)
by: Zhang, Ziyi, et al.
Published: (2024)
PIG: Physically-based Multi-Material Interaction with 3D Gaussians
by: Xiao, Zeyu, et al.
Published: (2025)
by: Xiao, Zeyu, et al.
Published: (2025)
A Simple Approach to Differentiable Rendering of SDFs
by: Wang, Zichen, et al.
Published: (2024)
by: Wang, Zichen, et al.
Published: (2024)
AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation
by: Huang, Yi-Hua, et al.
Published: (2026)
by: Huang, Yi-Hua, et al.
Published: (2026)
BiPO: Bidirectional Partial Occlusion Network for Text-to-Motion Synthesis
by: Hong, Seong-Eun, et al.
Published: (2024)
by: Hong, Seong-Eun, et al.
Published: (2024)
Attention-Guided Multi-Scale Local Reconstruction for Point Clouds via Masked Autoencoder Self-Supervised Learning
by: Cao, Xin, et al.
Published: (2025)
by: Cao, Xin, et al.
Published: (2025)
CMC: Few-shot Novel View Synthesis via Cross-view Multiplane Consistency
by: Zhu, Hanxin, et al.
Published: (2024)
by: Zhu, Hanxin, et al.
Published: (2024)
AnyTop: Character Animation Diffusion with Any Topology
by: Gat, Inbar, et al.
Published: (2025)
by: Gat, Inbar, et al.
Published: (2025)
OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction
by: Cai, Zeyu, et al.
Published: (2026)
by: Cai, Zeyu, et al.
Published: (2026)
Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program Synthesis
by: Zhou, Feng, et al.
Published: (2024)
by: Zhou, Feng, et al.
Published: (2024)
Similar Items
-
Motion In-Betweening for Densely Interacting Characters
by: Zhang, Xiaotang, et al.
Published: (2025) -
On the Design Fundamentals of Diffusion Models: A Survey
by: Chang, Ziyi, et al.
Published: (2023) -
Physics‐Based Motion Tracking of Contact‐Rich Interacting Characters
by: Xiaotang Zhang, et al.
Published: (2026) -
Physics-Based Motion Tracking of Contact-Rich Interacting Characters
by: Zhang, Xiaotang, et al.
Published: (2026) -
HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation
by: Pun, Hou In Derek, et al.
Published: (2025)