_version_ 1866913863203553280
author Li, Ruihuang
Zhou, Caijin
Zheng, Shoujian
Lu, Jianxiang
Huang, Jiabin
Chen, Comi
Tang, Junshu
Xu, Guangzheng
Tao, Jiale
Wang, Hongmei
Li, Donghao
Yu, Wenqing
Wang, Senbo
Li, Zhimin
Shi, Yetshuan
Yang, Haoyu
Wang, Yukun
Dai, Wenxun
Li, Jiaqi
Wang, Linqing
Wang, Qixun
Xu, Zhiyong
Zhang, Yingfang
Xiong, Jiangfeng
Kong, Weijie
Zhang, Chao
Zhang, Hongxin
Zheng, Qiaoling
Guo, Weiting
Deng, Xinchi
Li, Yixuan
Wei, Renjia
Jian, Yulin
Huang, Duojun
Ren, Xuhua
Yuan, Junkun
Zhou, Zhengguang
Cheng, Jiaxiang
Ma, Bing
Huang, Shirui
Bai, Jiawang
Li, Chao
Lin, Sihuan
Sun, Yifu
Zhou, Yuan
Wang, Joey
Lin, Qin
Zheng, Tianxiang
Yu, Jingmiao
Zhang, Jihong
Zhong, Caesar
Wang, Di
Liu, Yuhong
Linus
Jiang, Jie
Wu, Longhuang
Shao, Shuai
Lu, Qinglin
author_facet Li, Ruihuang
Zhou, Caijin
Zheng, Shoujian
Lu, Jianxiang
Huang, Jiabin
Chen, Comi
Tang, Junshu
Xu, Guangzheng
Tao, Jiale
Wang, Hongmei
Li, Donghao
Yu, Wenqing
Wang, Senbo
Li, Zhimin
Shi, Yetshuan
Yang, Haoyu
Wang, Yukun
Dai, Wenxun
Li, Jiaqi
Wang, Linqing
Wang, Qixun
Xu, Zhiyong
Zhang, Yingfang
Xiong, Jiangfeng
Kong, Weijie
Zhang, Chao
Zhang, Hongxin
Zheng, Qiaoling
Guo, Weiting
Deng, Xinchi
Li, Yixuan
Wei, Renjia
Jian, Yulin
Huang, Duojun
Ren, Xuhua
Yuan, Junkun
Zhou, Zhengguang
Cheng, Jiaxiang
Ma, Bing
Huang, Shirui
Bai, Jiawang
Li, Chao
Lin, Sihuan
Sun, Yifu
Zhou, Yuan
Wang, Joey
Lin, Qin
Zheng, Tianxiang
Yu, Jingmiao
Zhang, Jihong
Zhong, Caesar
Wang, Di
Liu, Yuhong
Linus
Jiang, Jie
Wu, Longhuang
Shao, Shuai
Lu, Qinglin
contents Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.
format Preprint
id arxiv_https___arxiv_org_abs_2505_14135
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hunyuan-Game: Industrial-grade Intelligent Game Creation Model
Li, Ruihuang
Zhou, Caijin
Zheng, Shoujian
Lu, Jianxiang
Huang, Jiabin
Chen, Comi
Tang, Junshu
Xu, Guangzheng
Tao, Jiale
Wang, Hongmei
Li, Donghao
Yu, Wenqing
Wang, Senbo
Li, Zhimin
Shi, Yetshuan
Yang, Haoyu
Wang, Yukun
Dai, Wenxun
Li, Jiaqi
Wang, Linqing
Wang, Qixun
Xu, Zhiyong
Zhang, Yingfang
Xiong, Jiangfeng
Kong, Weijie
Zhang, Chao
Zhang, Hongxin
Zheng, Qiaoling
Guo, Weiting
Deng, Xinchi
Li, Yixuan
Wei, Renjia
Jian, Yulin
Huang, Duojun
Ren, Xuhua
Yuan, Junkun
Zhou, Zhengguang
Cheng, Jiaxiang
Ma, Bing
Huang, Shirui
Bai, Jiawang
Li, Chao
Lin, Sihuan
Sun, Yifu
Zhou, Yuan
Wang, Joey
Lin, Qin
Zheng, Tianxiang
Yu, Jingmiao
Zhang, Jihong
Zhong, Caesar
Wang, Di
Liu, Yuhong
Linus
Jiang, Jie
Wu, Longhuang
Shao, Shuai
Lu, Qinglin
Computer Vision and Pattern Recognition
Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.
title Hunyuan-Game: Industrial-grade Intelligent Game Creation Model
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.14135