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Main Authors: Kůr, Vojtěch, Musil, Vít, Řehák, Vojtěch
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2505.14137
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author Kůr, Vojtěch
Musil, Vít
Řehák, Vojtěch
author_facet Kůr, Vojtěch
Musil, Vít
Řehák, Vojtěch
contents Adversarial Patrolling games form a subclass of Security games where a Defender moves between locations, guarding vulnerable targets. The main algorithmic problem is constructing a strategy for the Defender that minimizes the worst damage an Attacker can cause. We focus on the class of finite-memory (also known as regular) Defender's strategies that experimentally outperformed other competing classes. A finite-memory strategy can be seen as a positional strategy on a finite set of states. Each state consists of a pair of a location and a certain integer value--called memory. Existing algorithms improve the transitional probabilities between the states but require that the available memory size itself is assigned at each location manually. Choosing the right memory assignment is a well-known open and hard problem that hinders the usability of finite-memory strategies. We solve this issue by developing a general method that iteratively changes the memory assignment. Our algorithm can be used in connection with any black-box strategy optimization tool. We evaluate our method on various experiments and show its robustness by solving instances of various patrolling models.
format Preprint
id arxiv_https___arxiv_org_abs_2505_14137
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Memory Assignment for Finite-Memory Strategies in Adversarial Patrolling Games
Kůr, Vojtěch
Musil, Vít
Řehák, Vojtěch
Artificial Intelligence
Adversarial Patrolling games form a subclass of Security games where a Defender moves between locations, guarding vulnerable targets. The main algorithmic problem is constructing a strategy for the Defender that minimizes the worst damage an Attacker can cause. We focus on the class of finite-memory (also known as regular) Defender's strategies that experimentally outperformed other competing classes. A finite-memory strategy can be seen as a positional strategy on a finite set of states. Each state consists of a pair of a location and a certain integer value--called memory. Existing algorithms improve the transitional probabilities between the states but require that the available memory size itself is assigned at each location manually. Choosing the right memory assignment is a well-known open and hard problem that hinders the usability of finite-memory strategies. We solve this issue by developing a general method that iteratively changes the memory assignment. Our algorithm can be used in connection with any black-box strategy optimization tool. We evaluate our method on various experiments and show its robustness by solving instances of various patrolling models.
title Memory Assignment for Finite-Memory Strategies in Adversarial Patrolling Games
topic Artificial Intelligence
url https://arxiv.org/abs/2505.14137