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Hauptverfasser: Lemke, Caroline, Bisping, Benjamin
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2505.14691
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author Lemke, Caroline
Bisping, Benjamin
author_facet Lemke, Caroline
Bisping, Benjamin
contents We provide a generic decision procedure for energy games with energy-bounded attacker and reachability objective, moving beyond vector-valued energies and vector-addition updates. All we demand is that energies form well-founded bounded join-semilattices, and that energy updates have an upward-closed domain and can be "undone" through a Galois-connected function. We instantiate these Galois energy games to common energy games, declining energy games, multi-weighted reachability games, coverability on vector addition systems with states and shortest path problems, supported by an Isabelle-formalization and two implementations. For these instantiations, our simple algorithm is polynomial w.r.t. game graph size and exponential w.r.t. dimension.
format Preprint
id arxiv_https___arxiv_org_abs_2505_14691
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Galois Energy Games: To Solve All Kinds of Quantitative Reachability Problems
Lemke, Caroline
Bisping, Benjamin
Logic in Computer Science
Computational Complexity
We provide a generic decision procedure for energy games with energy-bounded attacker and reachability objective, moving beyond vector-valued energies and vector-addition updates. All we demand is that energies form well-founded bounded join-semilattices, and that energy updates have an upward-closed domain and can be "undone" through a Galois-connected function. We instantiate these Galois energy games to common energy games, declining energy games, multi-weighted reachability games, coverability on vector addition systems with states and shortest path problems, supported by an Isabelle-formalization and two implementations. For these instantiations, our simple algorithm is polynomial w.r.t. game graph size and exponential w.r.t. dimension.
title Galois Energy Games: To Solve All Kinds of Quantitative Reachability Problems
topic Logic in Computer Science
Computational Complexity
url https://arxiv.org/abs/2505.14691