lmgame-Bench: How Good are LLMs at Playing Games?

Fuente: arXiv
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Autores principales: Hu, Lanxiang, Huo, Mingjia, Zhang, Yuxuan, Yu, Haoyang, Xing, Eric P., Stoica, Ion, Rosing, Tajana, Jin, Haojian, Zhang, Hao
Formato: Preprint
Publicado: 2025
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author Hu, Lanxiang
Huo, Mingjia
Zhang, Yuxuan
Yu, Haoyang
Xing, Eric P.
Stoica, Ion
Rosing, Tajana
Jin, Haojian
Zhang, Hao
author_facet Hu, Lanxiang
Huo, Mingjia
Zhang, Yuxuan
Yu, Haoyang
Xing, Eric P.
Stoica, Ion
Rosing, Tajana
Jin, Haojian
Zhang, Hao
contents Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and find that directly dropping LLMs into games cannot make an effective evaluation, for three reasons -- brittle vision perception, prompt sensitivity, and potential data contamination. We introduce lmgame-Bench to turn games into reliable evaluations. lmgame-Bench features a suite of platformer, puzzle, and narrative games delivered through a unified Gym-style API and paired with lightweight perception and memory scaffolds, and is designed to stabilize prompt variance and remove contamination. Across 13 leading models, we show lmgame-Bench is challenging while still separating models well. Correlation analysis shows that every game probes a unique blend of capabilities often tested in isolation elsewhere. More interestingly, performing reinforcement learning on a single game from lmgame-Bench transfers both to unseen games and to external planning tasks. Our evaluation code is available at https://github.com/lmgame-org/GamingAgent/lmgame-bench.
format Preprint
id arxiv_https___arxiv_org_abs_2505_15146
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle lmgame-Bench: How Good are LLMs at Playing Games?
Hu, Lanxiang
Huo, Mingjia
Zhang, Yuxuan
Yu, Haoyang
Xing, Eric P.
Stoica, Ion
Rosing, Tajana
Jin, Haojian
Zhang, Hao
Artificial Intelligence
Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and find that directly dropping LLMs into games cannot make an effective evaluation, for three reasons -- brittle vision perception, prompt sensitivity, and potential data contamination. We introduce lmgame-Bench to turn games into reliable evaluations. lmgame-Bench features a suite of platformer, puzzle, and narrative games delivered through a unified Gym-style API and paired with lightweight perception and memory scaffolds, and is designed to stabilize prompt variance and remove contamination. Across 13 leading models, we show lmgame-Bench is challenging while still separating models well. Correlation analysis shows that every game probes a unique blend of capabilities often tested in isolation elsewhere. More interestingly, performing reinforcement learning on a single game from lmgame-Bench transfers both to unseen games and to external planning tasks. Our evaluation code is available at https://github.com/lmgame-org/GamingAgent/lmgame-bench.
title lmgame-Bench: How Good are LLMs at Playing Games?
topic Artificial Intelligence
url https://arxiv.org/abs/2505.15146