Building LOD Representation for 3D Urban Scenes

Fuente: arXiv
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Main Authors: Pan, Shanshan, Zhang, Runze, Liu, Yilin, Gong, Minglun, Huang, Hui
Format: Preprint
Published: 2025
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author Pan, Shanshan
Zhang, Runze
Liu, Yilin
Gong, Minglun
Huang, Hui
author_facet Pan, Shanshan
Zhang, Runze
Liu, Yilin
Gong, Minglun
Huang, Hui
contents The advances in 3D reconstruction technology, such as photogrammetry and LiDAR scanning, have made it easier to reconstruct accurate and detailed 3D models for urban scenes. Nevertheless, these reconstructed models often contain a large number of geometry primitives, making interactive manipulation and rendering challenging, especially on resource-constrained devices like virtual reality platforms. Therefore, the generation of appropriate levels-of-detail (LOD) representations for these models is crucial. Additionally, automatically reconstructed 3D models tend to suffer from noise and lack semantic information. Dealing with these issues and creating LOD representations that are robust against noise while capturing the semantic meaning present significant challenges. In this paper, we propose a novel algorithm to address these challenges. We begin by analysing the properties of planar primitives detected from the input and group these primitives into multiple level sets by forming meaningful 3D structures. These level sets form the nodes of our innovative LOD-Tree. By selecting nodes at appropriate depths within the LOD-Tree, different LOD representations can be generated. Experimental results on real and complex urban scenes demonstrate the merits of our approach in generating clean, accurate, and semantically meaningful LOD representations.
format Preprint
id arxiv_https___arxiv_org_abs_2505_15190
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Building LOD Representation for 3D Urban Scenes
Pan, Shanshan
Zhang, Runze
Liu, Yilin
Gong, Minglun
Huang, Hui
Graphics
The advances in 3D reconstruction technology, such as photogrammetry and LiDAR scanning, have made it easier to reconstruct accurate and detailed 3D models for urban scenes. Nevertheless, these reconstructed models often contain a large number of geometry primitives, making interactive manipulation and rendering challenging, especially on resource-constrained devices like virtual reality platforms. Therefore, the generation of appropriate levels-of-detail (LOD) representations for these models is crucial. Additionally, automatically reconstructed 3D models tend to suffer from noise and lack semantic information. Dealing with these issues and creating LOD representations that are robust against noise while capturing the semantic meaning present significant challenges. In this paper, we propose a novel algorithm to address these challenges. We begin by analysing the properties of planar primitives detected from the input and group these primitives into multiple level sets by forming meaningful 3D structures. These level sets form the nodes of our innovative LOD-Tree. By selecting nodes at appropriate depths within the LOD-Tree, different LOD representations can be generated. Experimental results on real and complex urban scenes demonstrate the merits of our approach in generating clean, accurate, and semantically meaningful LOD representations.
title Building LOD Representation for 3D Urban Scenes
topic Graphics
url https://arxiv.org/abs/2505.15190