Building LOD Representation for 3D Urban Scenes
Fuente:
arXiv
Saved in:
| Main Authors: | Pan, Shanshan, Zhang, Runze, Liu, Yilin, Gong, Minglun, Huang, Hui |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Architectural Co-LOD Generation
by: Zhang, Runze, et al.
Published: (2024)
by: Zhang, Runze, et al.
Published: (2024)
ArcPro: Architectural Programs for Structured 3D Abstraction of Sparse Points
by: Huang, Qirui, et al.
Published: (2025)
by: Huang, Qirui, et al.
Published: (2025)
Real-Time Spatial Reasoning by Mobile Robots for Reconstruction and Navigation in Dynamic LiDAR Scenes
by: Huang, Pengdi, et al.
Published: (2025)
by: Huang, Pengdi, et al.
Published: (2025)
CLR-Wire: Towards Continuous Latent Representations for 3D Curve Wireframe Generation
by: Ma, Xueqi, et al.
Published: (2025)
by: Ma, Xueqi, et al.
Published: (2025)
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning
by: Liu, Yilin, et al.
Published: (2024)
by: Liu, Yilin, et al.
Published: (2024)
Aerial Path Online Planning for Urban Scene Updation
by: Tang, Mingfeng, et al.
Published: (2025)
by: Tang, Mingfeng, et al.
Published: (2025)
Supra-threshold control of peripheral LOD
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
Stylizing Sparse-View 3D Scenes with Hierarchical Neural Representation
by: Wang, Y., et al.
Published: (2024)
by: Wang, Y., et al.
Published: (2024)
Generating 3D House Wireframes with Semantics
by: Ma, Xueqi, et al.
Published: (2024)
by: Ma, Xueqi, et al.
Published: (2024)
Evolutive 3D Urban Data Representation through Timeline Design Space
by: C. Le Bihan Gautier, et al.
Published: (2024)
by: C. Le Bihan Gautier, et al.
Published: (2024)
FSH3D: 3D Representation via Fibonacci Spherical Harmonics
by: Li, Zikuan, et al.
Published: (2024)
by: Li, Zikuan, et al.
Published: (2024)
CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
by: Liu, Xiangrui, et al.
Published: (2024)
by: Liu, Xiangrui, et al.
Published: (2024)
Unified Gaussian Primitives for Scene Representation and Rendering
by: Zhou, Yang, et al.
Published: (2024)
by: Zhou, Yang, et al.
Published: (2024)
Retrieval-Augmented Sketch-Guided 3D Building Generation
by: Wang, Zhengyang, et al.
Published: (2026)
by: Wang, Zhengyang, et al.
Published: (2026)
HoLa: B-Rep Generation using a Holistic Latent Representation
by: Liu, Yilin, et al.
Published: (2025)
by: Liu, Yilin, et al.
Published: (2025)
GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details
by: Luo, Zhongjin, et al.
Published: (2024)
by: Luo, Zhongjin, et al.
Published: (2024)
Representations of 3D Rotations: Mathematical Foundations and Comparative Analysis
by: Aiersilan, Aizierjiang, et al.
Published: (2025)
by: Aiersilan, Aizierjiang, et al.
Published: (2025)
BuildingBlock: A Hybrid Approach for Structured Building Generation
by: Huang, Junming, et al.
Published: (2025)
by: Huang, Junming, et al.
Published: (2025)
Real-time High-resolution View Synthesis of Complex Scenes with Explicit 3D Visibility Reasoning
by: Zhou, Tiansong, et al.
Published: (2024)
by: Zhou, Tiansong, et al.
Published: (2024)
Functional 3D Scene Synthesis through Human-Scene Optimization
by: Wei, Yao, et al.
Published: (2025)
by: Wei, Yao, et al.
Published: (2025)
VideoFrom3D: 3D Scene Video Generation via Complementary Image and Video Diffusion Models
by: Kim, Geonung, et al.
Published: (2025)
by: Kim, Geonung, et al.
Published: (2025)
Synthesizing Physically Plausible Human Motions in 3D Scenes
by: Pan, Liang, et al.
Published: (2023)
by: Pan, Liang, et al.
Published: (2023)
GSsplat: Generalizable Semantic Gaussian Splatting for Novel-view Synthesis in 3D Scenes
by: Xiao, Feng, et al.
Published: (2025)
by: Xiao, Feng, et al.
Published: (2025)
FSH3D: 3D Representation via Fibonacci Spherical Harmonics
by: Zikuan Li, et al.
Published: (2024)
by: Zikuan Li, et al.
Published: (2024)
Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering
by: Tourani, Siddharth, et al.
Published: (2025)
by: Tourani, Siddharth, et al.
Published: (2025)
From Architectural Sketch to Conceptual Representation: Using Structure-Aware Diffusion Model to Generate Renderings of School Buildings
by: Wang, Zhengyang, et al.
Published: (2025)
by: Wang, Zhengyang, et al.
Published: (2025)
SPLICE: Part-Level 3D Shape Editing from Local Semantic Extraction to Global Neural Mixing
by: Zhou, Jin, et al.
Published: (2025)
by: Zhou, Jin, et al.
Published: (2025)
TIDI-GS: Floater Suppression in 3D Gaussian Splatting for Enhanced Indoor Scene Fidelity
by: Yang, Sooyeun, et al.
Published: (2026)
by: Yang, Sooyeun, et al.
Published: (2026)
Conformal Geometric Algebra as a Symbolic Interface for LLM-Driven 3D Scene Editing
by: Kamarianakis, Manos, et al.
Published: (2026)
by: Kamarianakis, Manos, et al.
Published: (2026)
Recent Trends in 3D Reconstruction of General Non‐Rigid Scenes
by: Raza Yunus, et al.
Published: (2024)
by: Raza Yunus, et al.
Published: (2024)
Multimodal 3D Few‐Shot Classification via Gaussian Mixture Discriminant Analysis
by: Yiqi Wu, et al.
Published: (2025)
by: Yiqi Wu, et al.
Published: (2025)
VolSegGS: Segmentation and Tracking in Dynamic Volumetric Scenes via Deformable 3D Gaussians
by: Yao, Siyuan, et al.
Published: (2025)
by: Yao, Siyuan, et al.
Published: (2025)
DualPhys-GS: Dual Physically-Guided 3D Gaussian Splatting for Underwater Scene Reconstruction
by: Li, Jiachen, et al.
Published: (2025)
by: Li, Jiachen, et al.
Published: (2025)
SceneMotifCoder: Example-driven Visual Program Learning for Generating 3D Object Arrangements
by: Tam, Hou In Ivan, et al.
Published: (2024)
by: Tam, Hou In Ivan, et al.
Published: (2024)
CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation
by: Tong, Yifei, et al.
Published: (2025)
by: Tong, Yifei, et al.
Published: (2025)
Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction
by: Wei, Dongxu, et al.
Published: (2024)
by: Wei, Dongxu, et al.
Published: (2024)
L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery
by: Tsai, Yi-Zhen, et al.
Published: (2025)
by: Tsai, Yi-Zhen, et al.
Published: (2025)
CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
by: Liu, Weihang, et al.
Published: (2025)
by: Liu, Weihang, et al.
Published: (2025)
From Geometry to Culture: An Iterative VLM Layout Framework for Placing Objects in Complex 3D Scene Contexts
by: Asano, Yuto, et al.
Published: (2025)
by: Asano, Yuto, et al.
Published: (2025)
Sketch2Scene: Automatic Generation of Interactive 3D Game Scenes from User's Casual Sketches
by: Xu, Yongzhi, et al.
Published: (2024)
by: Xu, Yongzhi, et al.
Published: (2024)
Similar Items
-
Architectural Co-LOD Generation
by: Zhang, Runze, et al.
Published: (2024) -
ArcPro: Architectural Programs for Structured 3D Abstraction of Sparse Points
by: Huang, Qirui, et al.
Published: (2025) -
Real-Time Spatial Reasoning by Mobile Robots for Reconstruction and Navigation in Dynamic LiDAR Scenes
by: Huang, Pengdi, et al.
Published: (2025) -
CLR-Wire: Towards Continuous Latent Representations for 3D Curve Wireframe Generation
by: Ma, Xueqi, et al.
Published: (2025) -
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning
by: Liu, Yilin, et al.
Published: (2024)