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Main Authors: Zheng, Kaizhi, Zha, Ruijian, Xu, Zishuo, Gu, Jing, Yang, Jie, Wang, Xin Eric
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2505.15765
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author Zheng, Kaizhi
Zha, Ruijian
Xu, Zishuo
Gu, Jing
Yang, Jie
Wang, Xin Eric
author_facet Zheng, Kaizhi
Zha, Ruijian
Xu, Zishuo
Gu, Jing
Yang, Jie
Wang, Xin Eric
contents Acquiring detailed 3D scenes typically demands costly equipment, multi-view data, or labor-intensive modeling. Therefore, a lightweight alternative, generating complex 3D scenes from a single top-down image, plays an essential role in real-world applications. While recent 3D generative models have achieved remarkable results at the object level, their extension to full-scene generation often leads to inconsistent geometry, layout hallucinations, and low-quality meshes. In this work, we introduce SceneFuse-3D, a training-free framework designed to synthesize coherent 3D scenes from a single top-down view. Our method is grounded in two principles: region-based generation to improve image-to-3D alignment and resolution, and spatial-aware 3D inpainting to ensure global scene coherence and high-quality geometry generation. Specifically, we decompose the input image into overlapping regions and generate each using a pretrained 3D object generator, followed by a masked rectified flow inpainting process that fills in missing geometry while maintaining structural continuity. This modular design allows us to overcome resolution bottlenecks and preserve spatial structure without requiring 3D supervision or fine-tuning. Extensive experiments across diverse scenes show that SceneFuse-3D outperforms state-of-the-art baselines, including Trellis, Hunyuan3D-2, TripoSG, and LGM, in terms of geometry quality, spatial coherence, and texture fidelity. Our results demonstrate that high-quality coherent 3D scene-level asset generation is achievable from a single top-down image using a principled, training-free pipeline.
format Preprint
id arxiv_https___arxiv_org_abs_2505_15765
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Constructing a 3D Scene from a Single Image
Zheng, Kaizhi
Zha, Ruijian
Xu, Zishuo
Gu, Jing
Yang, Jie
Wang, Xin Eric
Computer Vision and Pattern Recognition
Artificial Intelligence
Acquiring detailed 3D scenes typically demands costly equipment, multi-view data, or labor-intensive modeling. Therefore, a lightweight alternative, generating complex 3D scenes from a single top-down image, plays an essential role in real-world applications. While recent 3D generative models have achieved remarkable results at the object level, their extension to full-scene generation often leads to inconsistent geometry, layout hallucinations, and low-quality meshes. In this work, we introduce SceneFuse-3D, a training-free framework designed to synthesize coherent 3D scenes from a single top-down view. Our method is grounded in two principles: region-based generation to improve image-to-3D alignment and resolution, and spatial-aware 3D inpainting to ensure global scene coherence and high-quality geometry generation. Specifically, we decompose the input image into overlapping regions and generate each using a pretrained 3D object generator, followed by a masked rectified flow inpainting process that fills in missing geometry while maintaining structural continuity. This modular design allows us to overcome resolution bottlenecks and preserve spatial structure without requiring 3D supervision or fine-tuning. Extensive experiments across diverse scenes show that SceneFuse-3D outperforms state-of-the-art baselines, including Trellis, Hunyuan3D-2, TripoSG, and LGM, in terms of geometry quality, spatial coherence, and texture fidelity. Our results demonstrate that high-quality coherent 3D scene-level asset generation is achievable from a single top-down image using a principled, training-free pipeline.
title Constructing a 3D Scene from a Single Image
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2505.15765