A Paradigm for Creative Ownership

Fuente: arXiv
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Main Authors: Polimetla, Tejaswi, Gero, Katy Ilonka, Glassman, Elena Leah
Format: Preprint
Published: 2025
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author Polimetla, Tejaswi
Gero, Katy Ilonka
Glassman, Elena Leah
author_facet Polimetla, Tejaswi
Gero, Katy Ilonka
Glassman, Elena Leah
contents As generative AI tools become embedded in creative practice, questions of ownership in co-creative contexts are pressing. Yet studies of human-AI collaboration often invoke "ownership" without definition: sometimes conflating it with other concepts, and other times leaving interpretation to participants. This inconsistency makes findings difficult to compare across or even within studies. We introduce a framework of creative ownership comprising three dimensions - Person, Process, and System - each with three subdimensions, offering a shared language for both system design and HCI research. In semi-structured interviews with 21 creative professionals, we found that participants' initial references to ownership (e.g., embodiment, control, concept) were fully encompassed by the framework, demonstrating its coverage. Once introduced, however, they also articulated and prioritized the remaining subdimensions, underscoring how the framework expands reflection and enables richer insights. Our contributions include 1) the framework, 2) a web-based visualization tool, and 3) empirical findings on its utility.
format Preprint
id arxiv_https___arxiv_org_abs_2505_15971
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Paradigm for Creative Ownership
Polimetla, Tejaswi
Gero, Katy Ilonka
Glassman, Elena Leah
Human-Computer Interaction
As generative AI tools become embedded in creative practice, questions of ownership in co-creative contexts are pressing. Yet studies of human-AI collaboration often invoke "ownership" without definition: sometimes conflating it with other concepts, and other times leaving interpretation to participants. This inconsistency makes findings difficult to compare across or even within studies. We introduce a framework of creative ownership comprising three dimensions - Person, Process, and System - each with three subdimensions, offering a shared language for both system design and HCI research. In semi-structured interviews with 21 creative professionals, we found that participants' initial references to ownership (e.g., embodiment, control, concept) were fully encompassed by the framework, demonstrating its coverage. Once introduced, however, they also articulated and prioritized the remaining subdimensions, underscoring how the framework expands reflection and enables richer insights. Our contributions include 1) the framework, 2) a web-based visualization tool, and 3) empirical findings on its utility.
title A Paradigm for Creative Ownership
topic Human-Computer Interaction
url https://arxiv.org/abs/2505.15971