Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Games

Fuente: arXiv
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Main Authors: Zhang, Xiaoqing, Zheng, Huabin, Lv, Ang, Liu, Yuhan, Song, Zirui, Chen, Xiuying, Yan, Rui, Sung, Flood
Format: Preprint
Published: 2025
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author Zhang, Xiaoqing
Zheng, Huabin
Lv, Ang
Liu, Yuhan
Song, Zirui
Chen, Xiuying
Yan, Rui
Sung, Flood
author_facet Zhang, Xiaoqing
Zheng, Huabin
Lv, Ang
Liu, Yuhan
Song, Zirui
Chen, Xiuying
Yan, Rui
Sung, Flood
contents Large language models (LLMs) have been observed to suddenly exhibit advanced reasoning abilities during reinforcement learning (RL), resembling an ``aha moment'' triggered by simple outcome-based rewards. While RL has proven effective in eliciting such breakthroughs in tasks involving mathematics, coding, and vision, it faces significant challenges in multi-scenario games. The diversity of game rules, interaction modes, and environmental complexities often leads to policies that perform well in one scenario but fail to generalize to others. Simply combining multiple scenarios during training introduces additional challenges, such as training instability and poor performance. To overcome these challenges, we propose Divide-Fuse-Conquer, a framework designed to enhance generalization in multi-scenario RL. This approach starts by heuristically grouping games based on characteristics such as rules and difficulties. Specialized models are then trained for each group to excel at games in the group is what we refer to as the divide step. Next, we fuse model parameters from different groups as a new model, and continue training it for multiple groups, until the scenarios in all groups are conquered. Experiments across 18 TextArena games show that Qwen2.5-32B-Align trained with the Divide-Fuse-Conquer strategy reaches a performance level comparable to Claude3.5, achieving 7 wins and 4 draws. We hope our approach can inspire future research on using reinforcement learning to improve the generalization of LLMs.
format Preprint
id arxiv_https___arxiv_org_abs_2505_16401
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Games
Zhang, Xiaoqing
Zheng, Huabin
Lv, Ang
Liu, Yuhan
Song, Zirui
Chen, Xiuying
Yan, Rui
Sung, Flood
Machine Learning
Large language models (LLMs) have been observed to suddenly exhibit advanced reasoning abilities during reinforcement learning (RL), resembling an ``aha moment'' triggered by simple outcome-based rewards. While RL has proven effective in eliciting such breakthroughs in tasks involving mathematics, coding, and vision, it faces significant challenges in multi-scenario games. The diversity of game rules, interaction modes, and environmental complexities often leads to policies that perform well in one scenario but fail to generalize to others. Simply combining multiple scenarios during training introduces additional challenges, such as training instability and poor performance. To overcome these challenges, we propose Divide-Fuse-Conquer, a framework designed to enhance generalization in multi-scenario RL. This approach starts by heuristically grouping games based on characteristics such as rules and difficulties. Specialized models are then trained for each group to excel at games in the group is what we refer to as the divide step. Next, we fuse model parameters from different groups as a new model, and continue training it for multiple groups, until the scenarios in all groups are conquered. Experiments across 18 TextArena games show that Qwen2.5-32B-Align trained with the Divide-Fuse-Conquer strategy reaches a performance level comparable to Claude3.5, achieving 7 wins and 4 draws. We hope our approach can inspire future research on using reinforcement learning to improve the generalization of LLMs.
title Divide-Fuse-Conquer: Eliciting "Aha Moments" in Multi-Scenario Games
topic Machine Learning
url https://arxiv.org/abs/2505.16401