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Main Authors: Dotzel, Jordan, Montes, Tony, Abdelfattah, Mohamed S., Zhang, Zhiru
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2505.16679
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author Dotzel, Jordan
Montes, Tony
Abdelfattah, Mohamed S.
Zhang, Zhiru
author_facet Dotzel, Jordan
Montes, Tony
Abdelfattah, Mohamed S.
Zhang, Zhiru
contents Traditional methods for 3D object compression operate only on structural information within the object vertices, polygons, and textures. These methods are effective at compression rates up to 10x for standard object sizes but quickly deteriorate at higher compression rates with texture artifacts, low-polygon counts, and mesh gaps. In contrast, semantic compression ignores structural information and operates directly on the core concepts to push to extreme levels of compression. In addition, it uses natural language as its storage format, which makes it natively human-readable and a natural fit for emerging applications built around large-scale, collaborative projects within augmented and virtual reality. It deprioritizes structural information like location, size, and orientation and predicts the missing information with state-of-the-art deep generative models. In this work, we construct a pipeline for 3D semantic compression from public generative models and explore the quality-compression frontier for 3D object compression. We apply this pipeline to achieve rates as high as 105x for 3D objects taken from the Objaverse dataset and show that semantic compression can outperform traditional methods in the important quality-preserving region around 100x compression.
format Preprint
id arxiv_https___arxiv_org_abs_2505_16679
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Semantic Compression of 3D Objects for Open and Collaborative Virtual Worlds
Dotzel, Jordan
Montes, Tony
Abdelfattah, Mohamed S.
Zhang, Zhiru
Computer Vision and Pattern Recognition
Artificial Intelligence
Traditional methods for 3D object compression operate only on structural information within the object vertices, polygons, and textures. These methods are effective at compression rates up to 10x for standard object sizes but quickly deteriorate at higher compression rates with texture artifacts, low-polygon counts, and mesh gaps. In contrast, semantic compression ignores structural information and operates directly on the core concepts to push to extreme levels of compression. In addition, it uses natural language as its storage format, which makes it natively human-readable and a natural fit for emerging applications built around large-scale, collaborative projects within augmented and virtual reality. It deprioritizes structural information like location, size, and orientation and predicts the missing information with state-of-the-art deep generative models. In this work, we construct a pipeline for 3D semantic compression from public generative models and explore the quality-compression frontier for 3D object compression. We apply this pipeline to achieve rates as high as 105x for 3D objects taken from the Objaverse dataset and show that semantic compression can outperform traditional methods in the important quality-preserving region around 100x compression.
title Semantic Compression of 3D Objects for Open and Collaborative Virtual Worlds
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2505.16679