A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents

Fuente: arXiv
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Main Authors: Kalafatis, Eleftherios, Mitsis, Konstantinos, Zarkogianni, Konstantia, Athanasiou, Maria, Nikita, Konstantina
Format: Preprint
Published: 2025
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author Kalafatis, Eleftherios
Mitsis, Konstantinos
Zarkogianni, Konstantia
Athanasiou, Maria
Nikita, Konstantina
author_facet Kalafatis, Eleftherios
Mitsis, Konstantinos
Zarkogianni, Konstantia
Athanasiou, Maria
Nikita, Konstantina
contents Serious Games (SGs) are nowadays shifting focus to include procedural content generation (PCG) in the development process as a means of offering personalized and enhanced player experience. However, the development of a framework to assess the impact of PCG techniques when integrated into SGs remains particularly challenging. This study proposes a methodology for automated evaluation of PCG integration in SGs, incorporating deep reinforcement learning (DRL) game testing agents. To validate the proposed framework, a previously introduced SG featuring card game mechanics and incorporating three different versions of PCG for nonplayer character (NPC) creation has been deployed. Version 1 features random NPC creation, while versions 2 and 3 utilize a genetic algorithm approach. These versions are used to test the impact of different dynamic SG environments on the proposed framework's agents. The obtained results highlight the superiority of the DRL game testing agents trained on Versions 2 and 3 over those trained on Version 1 in terms of win rate (i.e. number of wins per played games) and training time. More specifically, within the execution of a test emulating regular gameplay, both Versions 2 and 3 peaked at a 97% win rate and achieved statistically significant higher (p=0009) win rates compared to those achieved in Version 1 that peaked at 94%. Overall, results advocate towards the proposed framework's capability to produce meaningful data for the evaluation of procedurally generated content in SGs.
format Preprint
id arxiv_https___arxiv_org_abs_2505_16801
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents
Kalafatis, Eleftherios
Mitsis, Konstantinos
Zarkogianni, Konstantia
Athanasiou, Maria
Nikita, Konstantina
Machine Learning
Artificial Intelligence
Serious Games (SGs) are nowadays shifting focus to include procedural content generation (PCG) in the development process as a means of offering personalized and enhanced player experience. However, the development of a framework to assess the impact of PCG techniques when integrated into SGs remains particularly challenging. This study proposes a methodology for automated evaluation of PCG integration in SGs, incorporating deep reinforcement learning (DRL) game testing agents. To validate the proposed framework, a previously introduced SG featuring card game mechanics and incorporating three different versions of PCG for nonplayer character (NPC) creation has been deployed. Version 1 features random NPC creation, while versions 2 and 3 utilize a genetic algorithm approach. These versions are used to test the impact of different dynamic SG environments on the proposed framework's agents. The obtained results highlight the superiority of the DRL game testing agents trained on Versions 2 and 3 over those trained on Version 1 in terms of win rate (i.e. number of wins per played games) and training time. More specifically, within the execution of a test emulating regular gameplay, both Versions 2 and 3 peaked at a 97% win rate and achieved statistically significant higher (p=0009) win rates compared to those achieved in Version 1 that peaked at 94%. Overall, results advocate towards the proposed framework's capability to produce meaningful data for the evaluation of procedurally generated content in SGs.
title A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2505.16801