First is the worst, second is the best? A Markov chain analysis of the basketball game knockout

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Flatz, Andrew, Loper, Michael C., Weyer, Lezlie
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866910962966069248
author Flatz, Andrew
Loper, Michael C.
Weyer, Lezlie
author_facet Flatz, Andrew
Loper, Michael C.
Weyer, Lezlie
contents The game of Knockout is a classic playground game played with two basketballs. This paper uses a Markov process to analyze each player's probability of winning the game given their starting position in line and shooting percentages, assuming all players are equally skilled. The two-player case is solved in general for any probability of a long shot and short shot shooting percentage and the n-player case with n > 2 is solved numerically. In doing so, this paper answers the question of whether or not the playground wisdom of ``first is the worst, second is best'' is true. We also examine the average number of rounds it takes before the game ends, analyze trends in the data to recommend tips to win at Knockout, and provide questions in the case of players not being equally skilled.
format Preprint
id arxiv_https___arxiv_org_abs_2505_16842
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle First is the worst, second is the best? A Markov chain analysis of the basketball game knockout
Flatz, Andrew
Loper, Michael C.
Weyer, Lezlie
Optimization and Control
60J20
The game of Knockout is a classic playground game played with two basketballs. This paper uses a Markov process to analyze each player's probability of winning the game given their starting position in line and shooting percentages, assuming all players are equally skilled. The two-player case is solved in general for any probability of a long shot and short shot shooting percentage and the n-player case with n > 2 is solved numerically. In doing so, this paper answers the question of whether or not the playground wisdom of ``first is the worst, second is best'' is true. We also examine the average number of rounds it takes before the game ends, analyze trends in the data to recommend tips to win at Knockout, and provide questions in the case of players not being equally skilled.
title First is the worst, second is the best? A Markov chain analysis of the basketball game knockout
topic Optimization and Control
60J20
url https://arxiv.org/abs/2505.16842