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Main Authors: Berrezueta-Guzman, Santiago, Koshelev, Andrei, Wagner, Stefan
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2505.16951
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author Berrezueta-Guzman, Santiago
Koshelev, Andrei
Wagner, Stefan
author_facet Berrezueta-Guzman, Santiago
Koshelev, Andrei
Wagner, Stefan
contents Photogrammetry is transforming digital content creation by enabling the rapid conversion of real-world objects into highly detailed 3D models. This paper evaluates the role of RealityCapture, a GPU-accelerated photogrammetry tool, in game development of Virtual Reality (VR). We assess its efficiency, reconstruction accuracy, and integration with Unreal Engine, comparing its advantages and limitations against traditional modeling workflows. Additionally, we examined user preferences between designed 3D assets and photogrammetry-generated models. The results revealed that while photogrammetry enhances realism and interactivity, users slightly preferred manually designed models for small, manipulable elements because of the level of detail. However, from a developer perspective, RealityCapture significantly reduces development time while maintaining geometric precision and photorealistic textures. Despite its reliance on high-performance hardware, its automation, scalability, and seamless integration with real-time rendering engines make it a valuable tool for game developers and VR creators. Future improvements in AI-driven optimization and cloud-based processing could enhance accessibility, broadening its applications in gaming, cultural heritage preservation, and simulation.
format Preprint
id arxiv_https___arxiv_org_abs_2505_16951
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development
Berrezueta-Guzman, Santiago
Koshelev, Andrei
Wagner, Stefan
Graphics
Photogrammetry is transforming digital content creation by enabling the rapid conversion of real-world objects into highly detailed 3D models. This paper evaluates the role of RealityCapture, a GPU-accelerated photogrammetry tool, in game development of Virtual Reality (VR). We assess its efficiency, reconstruction accuracy, and integration with Unreal Engine, comparing its advantages and limitations against traditional modeling workflows. Additionally, we examined user preferences between designed 3D assets and photogrammetry-generated models. The results revealed that while photogrammetry enhances realism and interactivity, users slightly preferred manually designed models for small, manipulable elements because of the level of detail. However, from a developer perspective, RealityCapture significantly reduces development time while maintaining geometric precision and photorealistic textures. Despite its reliance on high-performance hardware, its automation, scalability, and seamless integration with real-time rendering engines make it a valuable tool for game developers and VR creators. Future improvements in AI-driven optimization and cloud-based processing could enhance accessibility, broadening its applications in gaming, cultural heritage preservation, and simulation.
title From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development
topic Graphics
url https://arxiv.org/abs/2505.16951