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Autore principale: Kline, Dylan
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2505.17328
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author Kline, Dylan
author_facet Kline, Dylan
contents Foundational game-image encoders often overfit to game-specific visual styles, undermining performance on downstream tasks when applied to new games. We present a method that combines contrastive learning and domain-adversarial training to learn game-invariant visual features. By simultaneously encouraging similar content to cluster and discouraging game-specific cues via an adversarial domain classifier, our approach produces embeddings that generalize across diverse games. Experiments on the Bingsu game-image dataset (10,000 screenshots from 10 games) demonstrate that after only a few training epochs, our model's features no longer cluster by game, indicating successful invariance and potential for improved cross-game transfer (e.g., glitch detection) with minimal fine-tuning. This capability paves the way for more generalizable game vision models that require little to no retraining on new games.
format Preprint
id arxiv_https___arxiv_org_abs_2505_17328
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Game-invariant Features Through Contrastive and Domain-adversarial Learning
Kline, Dylan
Computer Vision and Pattern Recognition
Foundational game-image encoders often overfit to game-specific visual styles, undermining performance on downstream tasks when applied to new games. We present a method that combines contrastive learning and domain-adversarial training to learn game-invariant visual features. By simultaneously encouraging similar content to cluster and discouraging game-specific cues via an adversarial domain classifier, our approach produces embeddings that generalize across diverse games. Experiments on the Bingsu game-image dataset (10,000 screenshots from 10 games) demonstrate that after only a few training epochs, our model's features no longer cluster by game, indicating successful invariance and potential for improved cross-game transfer (e.g., glitch detection) with minimal fine-tuning. This capability paves the way for more generalizable game vision models that require little to no retraining on new games.
title Game-invariant Features Through Contrastive and Domain-adversarial Learning
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.17328