Saved in:
Bibliographic Details
Main Authors: Du, Jiawei, Wu, Jinlong, Chen, Yuzheng, Hu, Yucheng, Li, Bing, Zhou, Joey Tianyi
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2505.17673
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910964347043840
author Du, Jiawei
Wu, Jinlong
Chen, Yuzheng
Hu, Yucheng
Li, Bing
Zhou, Joey Tianyi
author_facet Du, Jiawei
Wu, Jinlong
Chen, Yuzheng
Hu, Yucheng
Li, Bing
Zhou, Joey Tianyi
contents Most LLM-based agent frameworks adopt a top-down philosophy: humans decompose tasks, define workflows, and assign agents to execute each step. While effective on benchmark-style tasks, such systems rely on designer updates and overlook agents' potential to learn from experience. Recently, Silver and Sutton(2025) envision a shift into a new era, where agents could progress from a stream of experiences. In this paper, we instantiate this vision of experience-driven learning by introducing a bottom-up agent paradigm that mirrors the human learning process. Agents acquire competence through a trial-and-reasoning mechanism-exploring, reflecting on outcomes, and abstracting skills over time. Once acquired, skills can be rapidly shared and extended, enabling continual evolution rather than static replication. As more agents are deployed, their diverse experiences accelerate this collective process, making bottom-up design especially suited for open-ended environments. We evaluate this paradigm in Slay the Spire and Civilization V, where agents perceive through raw visual inputs and act via mouse outputs, the same as human players. Using a unified, game-agnostic codebase without any game-specific prompts or privileged APIs, our bottom-up agents acquire skills entirely through autonomous interaction, demonstrating the potential of the bottom-up paradigm in complex, real-world environments. Our code is available at https://github.com/AngusDujw/Bottom-Up-Agent.
format Preprint
id arxiv_https___arxiv_org_abs_2505_17673
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Rethinking Agent Design: From Top-Down Workflows to Bottom-Up Skill Evolution
Du, Jiawei
Wu, Jinlong
Chen, Yuzheng
Hu, Yucheng
Li, Bing
Zhou, Joey Tianyi
Artificial Intelligence
Most LLM-based agent frameworks adopt a top-down philosophy: humans decompose tasks, define workflows, and assign agents to execute each step. While effective on benchmark-style tasks, such systems rely on designer updates and overlook agents' potential to learn from experience. Recently, Silver and Sutton(2025) envision a shift into a new era, where agents could progress from a stream of experiences. In this paper, we instantiate this vision of experience-driven learning by introducing a bottom-up agent paradigm that mirrors the human learning process. Agents acquire competence through a trial-and-reasoning mechanism-exploring, reflecting on outcomes, and abstracting skills over time. Once acquired, skills can be rapidly shared and extended, enabling continual evolution rather than static replication. As more agents are deployed, their diverse experiences accelerate this collective process, making bottom-up design especially suited for open-ended environments. We evaluate this paradigm in Slay the Spire and Civilization V, where agents perceive through raw visual inputs and act via mouse outputs, the same as human players. Using a unified, game-agnostic codebase without any game-specific prompts or privileged APIs, our bottom-up agents acquire skills entirely through autonomous interaction, demonstrating the potential of the bottom-up paradigm in complex, real-world environments. Our code is available at https://github.com/AngusDujw/Bottom-Up-Agent.
title Rethinking Agent Design: From Top-Down Workflows to Bottom-Up Skill Evolution
topic Artificial Intelligence
url https://arxiv.org/abs/2505.17673