Multi-Person Interaction Generation from Two-Person Motion Priors

Fuente: arXiv
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Autores principales: Xu, Wenning, Fan, Shiyu, Henderson, Paul, Ho, Edmond S. L.
Formato: Preprint
Publicado: 2025
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author Xu, Wenning
Fan, Shiyu
Henderson, Paul
Ho, Edmond S. L.
author_facet Xu, Wenning
Fan, Shiyu
Henderson, Paul
Ho, Edmond S. L.
contents Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been presented. However, modelling multi-person interactions still remains a less explored area. In this paper, we present Graph-driven Interaction Sampling, a method that can generate realistic and diverse multi-person interactions by leveraging existing two-person motion diffusion models as motion priors. Instead of training a new model specific to multi-person interaction synthesis, our key insight is to spatially and temporally separate complex multi-person interactions into a graph structure of two-person interactions, which we name the Pairwise Interaction Graph. We thus decompose the generation task into simultaneous single-person motion generation conditioned on one other's motion. In addition, to reduce artifacts such as interpenetrations of body parts in generated multi-person interactions, we introduce two graph-dependent guidance terms into the diffusion sampling scheme. Unlike previous work, our method can produce various high-quality multi-person interactions without having repetitive individual motions. Extensive experiments demonstrate that our approach consistently outperforms existing methods in reducing artifacts when generating a wide range of two-person and multi-person interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2505_17860
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Multi-Person Interaction Generation from Two-Person Motion Priors
Xu, Wenning
Fan, Shiyu
Henderson, Paul
Ho, Edmond S. L.
Graphics
Computer Vision and Pattern Recognition
Machine Learning
I.3.7
Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been presented. However, modelling multi-person interactions still remains a less explored area. In this paper, we present Graph-driven Interaction Sampling, a method that can generate realistic and diverse multi-person interactions by leveraging existing two-person motion diffusion models as motion priors. Instead of training a new model specific to multi-person interaction synthesis, our key insight is to spatially and temporally separate complex multi-person interactions into a graph structure of two-person interactions, which we name the Pairwise Interaction Graph. We thus decompose the generation task into simultaneous single-person motion generation conditioned on one other's motion. In addition, to reduce artifacts such as interpenetrations of body parts in generated multi-person interactions, we introduce two graph-dependent guidance terms into the diffusion sampling scheme. Unlike previous work, our method can produce various high-quality multi-person interactions without having repetitive individual motions. Extensive experiments demonstrate that our approach consistently outperforms existing methods in reducing artifacts when generating a wide range of two-person and multi-person interactions.
title Multi-Person Interaction Generation from Two-Person Motion Priors
topic Graphics
Computer Vision and Pattern Recognition
Machine Learning
I.3.7
url https://arxiv.org/abs/2505.17860