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Main Authors: Hsiung, Li-Syun, Tu, Jun-Kai, Chu, Kuan-Wu, Chiu, Yu-Hsuan, Peng, Yan-Tsung, Chung, Sheng-Luen, Hsu, Gee-Sern Jison
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2505.18479
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author Hsiung, Li-Syun
Tu, Jun-Kai
Chu, Kuan-Wu
Chiu, Yu-Hsuan
Peng, Yan-Tsung
Chung, Sheng-Luen
Hsu, Gee-Sern Jison
author_facet Hsiung, Li-Syun
Tu, Jun-Kai
Chu, Kuan-Wu
Chiu, Yu-Hsuan
Peng, Yan-Tsung
Chung, Sheng-Luen
Hsu, Gee-Sern Jison
contents This study aims to investigate the challenge of insufficient three-dimensional context in synthetic datasets for scene text rendering. Although recent advances in diffusion models and related techniques have improved certain aspects of scene text generation, most existing approaches continue to rely on 2D data, sourcing authentic training examples from movie posters and book covers, which limits their ability to capture the complex interactions among spatial layout and visual effects in real-world scenes. In particular, traditional 2D datasets do not provide the necessary geometric cues for accurately embedding text into diverse backgrounds. To address this limitation, we propose a novel standard for constructing synthetic datasets that incorporates surface normals to enrich three-dimensional scene characteristic. By adding surface normals to conventional 2D data, our approach aims to enhance the representation of spatial relationships and provide a more robust foundation for future scene text rendering methods. Extensive experiments demonstrate that datasets built under this new standard offer improved geometric context, facilitating further advancements in text rendering under complex 3D-spatial conditions.
format Preprint
id arxiv_https___arxiv_org_abs_2505_18479
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Syn3DTxt: Embedding 3D Cues for Scene Text Generation
Hsiung, Li-Syun
Tu, Jun-Kai
Chu, Kuan-Wu
Chiu, Yu-Hsuan
Peng, Yan-Tsung
Chung, Sheng-Luen
Hsu, Gee-Sern Jison
Computer Vision and Pattern Recognition
This study aims to investigate the challenge of insufficient three-dimensional context in synthetic datasets for scene text rendering. Although recent advances in diffusion models and related techniques have improved certain aspects of scene text generation, most existing approaches continue to rely on 2D data, sourcing authentic training examples from movie posters and book covers, which limits their ability to capture the complex interactions among spatial layout and visual effects in real-world scenes. In particular, traditional 2D datasets do not provide the necessary geometric cues for accurately embedding text into diverse backgrounds. To address this limitation, we propose a novel standard for constructing synthetic datasets that incorporates surface normals to enrich three-dimensional scene characteristic. By adding surface normals to conventional 2D data, our approach aims to enhance the representation of spatial relationships and provide a more robust foundation for future scene text rendering methods. Extensive experiments demonstrate that datasets built under this new standard offer improved geometric context, facilitating further advancements in text rendering under complex 3D-spatial conditions.
title Syn3DTxt: Embedding 3D Cues for Scene Text Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.18479