Eye-See-You: Reverse Pass-Through VR and Head Avatars

Fuente: arXiv
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Main Authors: Dash, Ankan, Gu, Jingyi, Wang, Guiling, Chen, Chen
Format: Preprint
Published: 2025
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author Dash, Ankan
Gu, Jingyi
Wang, Guiling
Chen, Chen
author_facet Dash, Ankan
Gu, Jingyi
Wang, Guiling
Chen, Chen
contents Virtual Reality (VR) headsets, while integral to the evolving digital ecosystem, present a critical challenge: the occlusion of users' eyes and portions of their faces, which hinders visual communication and may contribute to social isolation. To address this, we introduce RevAvatar, an innovative framework that leverages AI methodologies to enable reverse pass-through technology, fundamentally transforming VR headset design and interaction paradigms. RevAvatar integrates state-of-the-art generative models and multimodal AI techniques to reconstruct high-fidelity 2D facial images and generate accurate 3D head avatars from partially observed eye and lower-face regions. This framework represents a significant advancement in AI4Tech by enabling seamless interaction between virtual and physical environments, fostering immersive experiences such as VR meetings and social engagements. Additionally, we present VR-Face, a novel dataset comprising 200,000 samples designed to emulate diverse VR-specific conditions, including occlusions, lighting variations, and distortions. By addressing fundamental limitations in current VR systems, RevAvatar exemplifies the transformative synergy between AI and next-generation technologies, offering a robust platform for enhancing human connection and interaction in virtual environments.
format Preprint
id arxiv_https___arxiv_org_abs_2505_18869
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Eye-See-You: Reverse Pass-Through VR and Head Avatars
Dash, Ankan
Gu, Jingyi
Wang, Guiling
Chen, Chen
Computer Vision and Pattern Recognition
Virtual Reality (VR) headsets, while integral to the evolving digital ecosystem, present a critical challenge: the occlusion of users' eyes and portions of their faces, which hinders visual communication and may contribute to social isolation. To address this, we introduce RevAvatar, an innovative framework that leverages AI methodologies to enable reverse pass-through technology, fundamentally transforming VR headset design and interaction paradigms. RevAvatar integrates state-of-the-art generative models and multimodal AI techniques to reconstruct high-fidelity 2D facial images and generate accurate 3D head avatars from partially observed eye and lower-face regions. This framework represents a significant advancement in AI4Tech by enabling seamless interaction between virtual and physical environments, fostering immersive experiences such as VR meetings and social engagements. Additionally, we present VR-Face, a novel dataset comprising 200,000 samples designed to emulate diverse VR-specific conditions, including occlusions, lighting variations, and distortions. By addressing fundamental limitations in current VR systems, RevAvatar exemplifies the transformative synergy between AI and next-generation technologies, offering a robust platform for enhancing human connection and interaction in virtual environments.
title Eye-See-You: Reverse Pass-Through VR and Head Avatars
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.18869